string BoolToString (bool b);
string FixedToString (fixed f, int precision);
string PointToString (point p);
string OrderToString (order o);
string UnitToString (unit u);
string PlayerToString (int p);
void d (string s); // Debug String
void dt (text s); // Debug Text
void di (int i); // Debug Int
void df (fixed f); // Debug Fixed
void db (bool b); // Debug Bool
void dp (point p); // Debug Point
void dpl (int p); // Debug Player
void dord(order o); // Debug Order
void du (unit u); // Debug Unit
void dg (unitgroup g); // Debug UnitGroup
void duo (unit u); // Debug Unit Orders
void print (int loc, string msg); // Print a Message at an area
Change log
27 March 2010 Adding
void du (unit u); // Debug Unit
void dg (unitgroup g); // Debug UnitGroup
void duo (unit u); // Debug Unit Orders
void print (int loc, string msg); // Print a Message at an area
13 March 2010 Adding
string BoolToString (bool b);
string FixedToString (fixed f, int precision);
string PointToString (point p);
string OrderToString (order o);
string UnitToString (unit u);
string PlayerToString (int p);
void dp (point p); // Debug Point
void dpl (int p); // Debug Player
void dord(order o); // Debug Order
Initial Adding
void d (string s); // Debug String
void dt (text s); // Debug Text
void di (int i); // Debug Int
void df (fixed f); // Debug Fixed
void db (bool b); // Debug Bool
LOL What is it for !!! :)
doesn't debug
what is it for ?