GT AI (Green Tea AI) StarCraft 2 Tool

This asset was last updated on April 6, 2013

Downloads

GT2AI 0.20.rar (Details)
GT2AI 0.20.rar
195.4 KB 4,191 2013-04-06
GT AI 1.26b.rar ( for WOL patch 2.05) (Details)
GT AI 1.26b.rar
214.2 KB 1,392 2013-03-14
GT AI 1.26b Random.rar ( for WOL patch 2.05) (Details)
GT AI 1.26b Random.rar
215.0 KB 1,427 2013-03-14

User Comments

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Page 1
  • In response to GT AI (Green Tea AI)

    I think more people would use an AI than you think. There's all of zero custom AIs out there right now. Especially as an extension mod...

    I'm paying the owner of SALT (turtles) to develop a human-like AI but it's an open offer of $1000 (or a smaller number for a lesser AI) if you guys can do it.

    Anonymous
    50.171.139.xxx
    avatar
  • Project Contributor In response to GT AI (Green Tea AI)

    Hi Negative,

    the problem is not to get some money out of it :)

    Its the lack of the community. At current times, almost noone searches for an AI for sc2 :(

    Thats one of the main reasons why i dont have the motivation to fix all that broken pipes (Functions) :p

    Greetings
    Nexxy

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    I'd gladly pay for GT AI as a map modifier... I'll throw in $100, anyone else?

    Anonymous
    50.171.139.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    Hi all, I agree with Naph:( I have the same opinion...

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • Project Contributor In response to GT AI (Green Tea AI)

    I'm still alive as well but, it has been really hard to find time to work on this. HoTS broke many things and I haven't found much motivation to fix all the stuff.

    Corporal
    avatar
    Battle.net
    Name:
    Naph
    Realm:
    North America
  • In response to GT AI (Green Tea AI)

    hi there!

    Developer & Moderator
    avatar
    Battle.net
    Name:
    Vernam7
    Realm:
    Europe
  • Project Contributor In response to GT AI (Green Tea AI)

    well,

    im still alive, but to be honest i dont have any time atm to rewrite some of the AI-Core .. so many functions are broken due to some updates some time ago.

    But my last updated AI should be working well even with the current patch.

    Greetings
    Nex

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    long for a upgrade~

    Anonymous
    222.35.186.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    Is there a way to make the ai greedier? Zerg doesn't seem greedy enough, they should always be 1 base ahead. Does anyone know which script this can be altered from?

    Anonymous
    67.249.92.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    I really hope that there will be a patch for GT AI. I mean, the last patch of this match is a million years old already.

    And by the way, must your Starcraft 2 be updated to the specified version so that it works? I mean can your Starcraft 2 be a newer version, because it is only mentioned that using an older version would cause black screen of death.

    Anonymous
    42.60.58.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    I dont think so. Anyody is not developing GT AI nowadays at all, I guess...

    I stopped a while after HOTS release, cos this release killed so many functions etc... :(

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • In response to GT AI (Green Tea AI)

    will there be any upgrades? :`(

    Anonymous
    37.201.225.xxx
    avatar
  • Project Contributor In response to GT AI (Green Tea AI)

    ??? dont get your point sry

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    file not found, => "launch" button

    Registered User
    avatar
  • Project Contributor In response to GT AI (Green Tea AI)

    Im currently busy, sry -> no updates from my side.

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    Any updates?

    Anonymous
    208.65.73.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    Hi,

    First of all, thanks to everyone involved in this project for the great work!

    The terran AI, does not research the burrow upgrade (Drilling Claws) for widow mines.

    Moreover, they burrow after entering combat mode, similarly to tanks and pretty much always lose everything because of it.

    Maybe these units could be given something like a bigger "range awareness" where they would prioritize burrowing/sieging when a critical number of opposing units are nearby.

    Anonymous
    84.226.167.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    1. List Item
    image

    Anonymous
    222.127.65.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    but when I suggest AI expand in same place with Blizzard function(I mean the button in right bottom corner), they can drop the new base ASAP. I hope you can find this phenomenon and fix it... Sincerely >_<

    Anonymous
    111.196.125.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    hi ptanhkhoa@ :)
    I am very happy to see the changes,many thanks for last version.now,I find another problem that still exist since 2.0.6 updated. while GT AI try to expend in a new region (build a new base) , those workers always fail, they usually(98%) just hold position for a long duration,then give up,then a new worker comes, repeat the action,especially in corners of maps.

    Anonymous
    111.196.125.xxx
    avatar
  • Project Contributor In response to GT AI (Green Tea AI)

    Relax ArmageddonZ,

    I think its neccessary to update on some new command functions from the new HotS AI-Core.

    As fast as i find some time, i will try to wrap them and reinclude them into currect GTAI tree.

    @ptankoah
    Did you commit all your changes, cant see anything of them.

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    @CabooseNation and ptanhkhoa, I noticed today in AI vs AI many functions do not work, so testing of script in AI vs AI is useless, vs human slot it works well, so I think you should disable AI vs AI again, it puts dark light on GT AI...

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • In response to GT AI (Green Tea AI)

    Hmm... I watched a couple of AI vs AI games and the computer unit control is really bad.

    The AI leaves units scattered all over the map and doesn't react at all to being attacked.

    What happened? The AI never did this in the WoL version of GTAI.

    Registered User
    avatar
  • In response to GT AI (Green Tea AI)

    Hi ptanhkhoa, will u also add TactTerrAI.galaxy and TactZergAI.galaxy ? , for example Raven does not use abilities and queen does not return back to base if u lure it out with hellions for example, this function was included in TactZergAI.galaxy >>>>>>>>>>>>>>>(order QueenMoveToBase in old GT AI )

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • Project Contributor In response to GT AI (Green Tea AI)

    @Arrmageddonz: thnx for advice, i'm looking some problem in AI micro so i cannot activate Unit.galaxy now
    @Xsin: Yup, your idea is good, actually if it find no human player, it can start ai vs ai as the beginning ^^.
    This function is enough in version GT2AI 0.20

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
Page 1

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