GT AI (Green Tea AI) StarCraft 2 Tool

This asset was last updated on April 6, 2013

Downloads

GT2AI 0.20.rar (Details)
GT2AI 0.20.rar
195.4 KB 6,507 2013-04-06
GT AI 1.26b.rar ( for WOL patch 2.05) (Details)
GT AI 1.26b.rar
214.2 KB 2,247 2013-03-14
GT AI 1.26b Random.rar ( for WOL patch 2.05) (Details)
GT AI 1.26b Random.rar
215.0 KB 2,353 2013-03-14

User Comments

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  • Project Contributor In response to GT AI (Green Tea AI)

    ??? dont get your point sry

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    file not found, => "launch" button

    Registered User
    avatar
  • Project Contributor In response to GT AI (Green Tea AI)

    Im currently busy, sry -> no updates from my side.

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    Any updates?

    Anonymous
    208.65.73.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    Hi,

    First of all, thanks to everyone involved in this project for the great work!

    The terran AI, does not research the burrow upgrade (Drilling Claws) for widow mines.

    Moreover, they burrow after entering combat mode, similarly to tanks and pretty much always lose everything because of it.

    Maybe these units could be given something like a bigger "range awareness" where they would prioritize burrowing/sieging when a critical number of opposing units are nearby.

    Anonymous
    84.226.167.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    1. List Item
    image

    Anonymous
    222.127.65.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    but when I suggest AI expand in same place with Blizzard function(I mean the button in right bottom corner), they can drop the new base ASAP. I hope you can find this phenomenon and fix it... Sincerely >_<

    Anonymous
    111.196.125.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    hi ptanhkhoa@ :)
    I am very happy to see the changes,many thanks for last version.now,I find another problem that still exist since 2.0.6 updated. while GT AI try to expend in a new region (build a new base) , those workers always fail, they usually(98%) just hold position for a long duration,then give up,then a new worker comes, repeat the action,especially in corners of maps.

    Anonymous
    111.196.125.xxx
    avatar
  • Project Contributor In response to GT AI (Green Tea AI)

    Relax ArmageddonZ,

    I think its neccessary to update on some new command functions from the new HotS AI-Core.

    As fast as i find some time, i will try to wrap them and reinclude them into currect GTAI tree.

    @ptankoah
    Did you commit all your changes, cant see anything of them.

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    @CabooseNation and ptanhkhoa, I noticed today in AI vs AI many functions do not work, so testing of script in AI vs AI is useless, vs human slot it works well, so I think you should disable AI vs AI again, it puts dark light on GT AI...

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • In response to GT AI (Green Tea AI)

    Hmm... I watched a couple of AI vs AI games and the computer unit control is really bad.

    The AI leaves units scattered all over the map and doesn't react at all to being attacked.

    What happened? The AI never did this in the WoL version of GTAI.

    Registered User
    avatar
  • In response to GT AI (Green Tea AI)

    Hi ptanhkhoa, will u also add TactTerrAI.galaxy and TactZergAI.galaxy ? , for example Raven does not use abilities and queen does not return back to base if u lure it out with hellions for example, this function was included in TactZergAI.galaxy >>>>>>>>>>>>>>>(order QueenMoveToBase in old GT AI )

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • Project Contributor In response to GT AI (Green Tea AI)

    @Arrmageddonz: thnx for advice, i'm looking some problem in AI micro so i cannot activate Unit.galaxy now
    @Xsin: Yup, your idea is good, actually if it find no human player, it can start ai vs ai as the beginning ^^.
    This function is enough in version GT2AI 0.20

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    every time i try to change the KI it still shows me Medium.. is it a bug?

    Registered User
    avatar
  • In response to GT AI (Green Tea AI)

    hi Ptanhkhoa, replace terran ground mech plating and terran air plating with this upgrade >>>>>>>>>>>>

    c_TR_MechPlating1-2-3

    One upgrade for both of these :)

    And these need to be deleted >>>>>
    c_TR_VehiclePlating1-2-3
    c_TR_ShipPlating1-2-3

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • In response to GT AI (Green Tea AI)

    hello ptanhkhoa,I am very glad to see your reply but,now I just hope a version like "after game start check if there is no human player(slot0-15) in game, then automaticlly start randomly." (sorry for poor english ) or just like version 0.99.

    Anonymous
    114.249.205.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    I was also wondering about GT2 AI 0.19, it doesn't seem to have UnitData.xml anymore. Is 0.18 still available somewhere or is this not needed now?

    Anonymous
    99.40.4.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    I so tried adding a third player to make as an observer for myself so I can use the GTAI Start menu for AI vs AI but the map simply won't load through SC2AllIn1.

    Anyone got any ideas on how to make this work?

    Registered User
    avatar
  • In response to GT AI (Green Tea AI)

    Hi, Ptanhkhoa, are u working on abilities for units now ? Compared to 0,18 there is new ability file for protoss, TactProtAI.galaxy, for other races its not included (same for 0,18) . I noticed for example terran Raven does not use abilities , becauase these files are not done yet probably. I also did not find UnitData.xml in 0,19, so is it necessary or not ? Nexxy told me this file is important , so give me reply pls ,

    Sergeant
    avatar
    Battle.net
    Name:
    ArmageddonZ
    Realm:
    EU Beta
  • Project Contributor In response to GT AI (Green Tea AI)

    @xsin: Don't blame on us, it because of Blizzard has change the oversever or referee value:
    "The next Swarm beta patch will include significant changes to the way spectators are handled within the game. Spectating users will no longer be considered players, and will no longer be associated with a player slot.

    For triggers, this means that the Spectator and Referee values within the Player Controller preset are now obsolete, and the Controller Of Player function will never return these values. The values will remain in the editor for backward compatibility with existing maps, but should no longer be used.

    Custom maps using these values may need to be updated to account for these changes. In order to allow spectating players that can affect the game through triggers, maps should now add explicit player slots for these players within the Player Properties dialog."

    Blizzard Developer post

    @Vernam7. I'm looking for it cause now.

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to GT AI (Green Tea AI)

    0.19 still not work on "View AI vs AI as observer mode, click view as one player and you will see the GT Start Menu"
    I can see the Menu, but nothing happen while I click or type commands.(random,or -re)

    Anonymous
    111.194.102.xxx
    avatar
  • In response to GT AI (Green Tea AI)

    guys any ideas about the "medium" level i asked you?

    Developer & Moderator
    avatar
    Battle.net
    Name:
    Vernam7
    Realm:
    Europe
  • Project Contributor In response to GT AI (Green Tea AI)

    Nah dont get me wrong, i am a big fan of unitdata. Its just complicated for mappers.

    Hm i think its not neccessary to use to many threads. Dont forget most ppl dont have an i5 / i7 either, and you will need more than > 4 virtual cores for GTAI to manage all that thread data.

    Slow pcs wont be able to calculate everything and you know that funny thing from galaxy-sucker-scripting. It will cancel code execution cauz there is no cpu-time anymore.

    Greetings

    GTAI Core Dev
    avatar
    Battle.net
    Name:
    Nex
    Realm:
    Europe
  • Project Contributor In response to GT AI (Green Tea AI)

    @Nexxy:

    I am just wondering, why do you want to not use unitdata banklist for unit micro?

    I am thinking of making a dynamic system to manage the trigger threads to squeeze every drop of CPU performance possible, but I want to know if it will be worth it.

    -Naph

    Corporal
    avatar
    Battle.net
    Name:
    Naph
    Realm:
    North America
  • In response to GT AI (Green Tea AI)

    Hey Guys
    Since the Heart of the Swarm update i can´t watch AI vs AI anymore. If i set the vision ingame to one of the AIs the menu pops up as normal but if i click at the buttons there is no reaction.

    Anonymous
    217.87.201.xxx
    avatar

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