GT AI (Green Tea AI) StarCraft 2 Tool

This asset was last updated on April 6, 2013

Downloads

GT2AI 0.20.rar (Details)
GT2AI 0.20.rar
195.4 KB 6,507 2013-04-06
GT AI 1.26b.rar ( for WOL patch 2.05) (Details)
GT AI 1.26b.rar
214.2 KB 2,247 2013-03-14
GT AI 1.26b Random.rar ( for WOL patch 2.05) (Details)
GT AI 1.26b Random.rar
215.0 KB 2,353 2013-03-14

User Comments

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Page 1
  • In response to Green Tea AI

    first!

    Good AI again.
    also General system very good idea
    I saw "White Banshee" on the battlefield today.

    using with Allin1 v9.4 launcher.
    thankyou ptanhkhoa

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • In response to Green Tea AI

    welcome to nibbits LOL

    for god's name change this screenshots if you can let me give you some cool screens to post, this brawn buggy UI of users sucks :P lol ;-)

    by the way because i am lost, is this AI your OR you are merging other ai and make this one?

    also removing the messege GreenTIE AI v.XX for every player in the begging of a match would be great! its announign to see it more than 1 times!

    just make it like StarCrack AI maybe in the Middle or something with w Green FOnt, but not 6-9 lines of msg! :P

    i like the commanders but it reminds me a CnC :)

    Developer & Moderator
    avatar
    Battle.net
    Name:
    Vernam7
    Realm:
    Europe
  • In response to Green Tea AI

    Patch 13 compability is OK

    Allin1 launcher latest v9.6.6 with GreenTea AI v0.45
    test is OK
    Black Reapers wins
    but when i start game AI vs AI on desert oasis map Red Team(1) Good but Blue Team(2) after 4 marines Stopped production.and loosing.
    i dont understand why?

    Nice work guys.

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • Project Contributor In response to Green Tea AI

    @ahmetbogus : Just fixed it, the Commander Grey Tanker forget to build it second supply, now it working well.

    I also add some nice change to harrassment that make it prefer to target the new expand base of the opponent.

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    I set a 1v1 computer vs computer game between zerg and terran just to observe the different build orders and to find any potential bug/odd stuff.

    (Commander Rat vs White Banshee)

    Odd behavior: The Zerg built 3 Roach Warrens for no apparent reason.

    Anonymous
    70.112.227.xxx
    avatar
  • In response to Green Tea AI

    I cannot get GreenTea 0.45 to work online. The only one I can get to work is scai which is pretty much done the same way. Everything works fine offline however.

    The only time I could get GreenTea to load on Bnet was when I added the modified base.sc2data file in the LibertyMulti.SC2Mod folder. (Before patch 13)

    Is there a new base.sc2data file for 0.45 that I need?

    Sorry for multiple posts. I don't know how to edit posts on this site.

    Thank you for your work.

    Anonymous
    70.112.227.xxx
    avatar
  • In response to Green Tea AI

    Comrad "Grey Tanker" working now.
    fix is OK.

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • Project Contributor In response to Green Tea AI

    @JB : Green Tea Ai a little different with Starcrack AI, because it also included the natives.galaxy and some file in the core base.sc2date ( not the LibertyMulti ).

    _ The Roach problem I just tested and it not happen. Can you specific on what map you are playing ?

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    all Ai will not moving are try to attack that island and destructable rocks

    any solution about this bug .

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • In response to Green Tea AI

    Hi

    fantastic job , you update your AI so fast and also you added nice abilities

    i talking about Generals , i was waiting to see a special unit as general in game :D

    but when i saw this

    At the beginning of the match AI will choose random strategy respond to each General

    I realized that generals mean AI tactic (my IQ is little low , sorry) :D

    so different general ==> different AI tactic (of course its random)

    i test two terran AI in blistring sands (your favorite map as shown in screenshots) and that was amazing skirmish between Black Reaper and Grey Tanker generals :)

    but start msg still say Green Tea AI 0.44 !

    anyway i want to say keep this excellent job (good & updated & creative AI)

    Thank you

    Captain
    avatar
  • In response to Green Tea AI

    In your next release I also suggest you could make one commander MMM. (Marine-Marauder-Medivac).

    i think after patch 13 thats best solution is MMM

    Again great work ptanhkhoa!

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • In response to Green Tea AI

    i can;t download it for some reason! it says the link is broken

    Registered User
    avatar
  • Project Contributor In response to Green Tea AI

    New version comingout, add one more general for Zerg:
    " The Cat".

    _ The destroy Rock problem is belong to Blizzard internal code, i just add new function to make AI destroy any Rock they passing by. Maybe this can fix :P.

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    Is there anyway to make it so the ai has to scout you and doesn't maphack?

    Not that big of a deal, but if I can edit a file to "false" setting, let me know.

    Thanks for your work.

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Green Tea AI

    AI destroy any Rock they passing .
    well done.
    Tested Incineration Zone.

    seems the problem was finally Islands

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • Project Contributor In response to Green Tea AI

    @JB: It can be done easy, but it will make the AI very clumsy, because some of the build and train function depend on the enemy army number :P.
    @ahmetbogus : This is problem about transport, it completely broken after patch 9, I try to make and lead the AI to the right direction to unload and transport but it seem that it just ignore my command and instead carry other unit :<, so at the time now you should play on the map with no island until I really find a way to solve it.

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    I wonder if AI can be put to the limit the APM.
    for example AI's APM not above to 200

    because on the 8 players(4AI vs 4AI) maps performance too low

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • Project Contributor In response to Green Tea AI

    Ok, for the Vision and APM, find in the Melee.galaxy
    AISetDifficulty(player, c_diffNormalVision, false);
    AISetDifficulty(player, c_diffLimitAPM, false);

    rewrite it to true

    AISetDifficulty(player, c_diffNormalVision, true);
    AISetDifficulty(player, c_diffLimitAPM, true);

    To make the AI scout, you will find in the Trigger folder 3 file Zerg.galaxy, Terran.galaxy, Protoss.galaxy, find the line

    AISetFlag(player, e_flagsScouting, false);

    Set it to true
    AISetFlag(player, e_flagsScouting, true);

    In these file you can modify to play with specific General too, for example:

    if ( rnd == 1) // Black Reaper
    { AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }
    else if ( rnd == 2) // Grey Tanker
    { AISetMainState(player, e_mainState_OpenGnd1, e_mainSubState_Unset); }
    else if ( rnd == 3) // White Banshee
    { AISetMainState(player, e_mainState_OpenGnd2, e_mainSubState_Unset); }

    you can modified all to OpenGrn0 to play with Black Reaper only

    if ( rnd == 1) // Black Reaper
    { AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }
    else if ( rnd == 2) // Grey Tanker
    { AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }
    else if ( rnd == 3) // White Banshee
    { AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    woow thank you.
    I did not expect this much :))
    A little hard but I'll try my luck
    There is a concern about APM
    What is the limit of APM when i set
    AISetDifficulty(player, c_diffLimitAPM, true);

    p.s:I think you can predict what I would ask
    but "play with specific General"
    without asking already answered :))

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • Project Contributor In response to Green Tea AI

    It will respond to the AI difficulty in default, maybe around 40 :P.

    If you want a specific APM, try this

    AISetAPM( player, 200 );

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    adding this code in the Melee.galaxy.

    "AISetAPM( player, 200 );"

    is that true?
    "Prismatic core failing; we require assistance!

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • Project Contributor In response to Green Tea AI

    Um, sorry, you have to put in the commader file :|, for example Zerg0.galaxy, Zerg1.galaxy in the GreenTeaMain folder.

    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe
  • In response to Green Tea AI

    Well then try to start the session.
    4xGreenTeaAI versus 4xGreenTeaAI on the new Extinction.s2ma
    lets battle begin

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • In response to Green Tea AI

    adding before the all run command.(Zerg0,Zerg1,Zerg2,Zerg3)
    am i right?

    AISetAPM( player, 200 );
    // Run
    AIEnableStock(player);

    Edit:Doesnt worked for me after adding code
    AISetAPM( player, 200 );
    APM over 200
    (current and avg.
    both of)

    Corporal
    avatar
    Battle.net
    Name:
    ahmetbogus
    Realm:
    US Beta
  • In response to Green Tea AI

    fanTAStic :] The only constructive criticism is when I'm fighting the Zerg

    whenever I am about to repear rush him, i can see his forces move to the edge waiting for me without really have any view of me! darn those cheating AI's ):

    But what I didn't like was the mid-game.
    You also early strong weak middle for zerg, and boy was that true.

    It seemed as you just got lazy to finish the rest of the Zerg's AI. After mid-game they had PLENTY of minerals and bases to create more and attack me but they just left their 15+larva sitting there once I finally was able to push their forces.

    Early game was WOAH really hard to fend off, that's for sure xD mid-game was just to easy, There were 6+ anti-air buildings but no real forces, only about two zerglings per base after I destroyed their main force

    Registered User
    avatar
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