Do not report options or features that are not finished yet in this version as bugs!
READ the entire list of whats in this version and what is not yet fully functional before posting pointless feedback!
enjoy
What is currently available in v11.0.6 BETA 4
New Installtion Setup, will allow you to replair and uninstall the tool from control panel.
New Launcher icon, more relative to StarCraft II universe.
New compression and algorithm protection of the tool.
Remove all external DLL reference files, the tool will be a single .exe file after its installtion with no DLL reference files. So required files will only be exported during runtime and when close, will be clean again.
Remove the need for font Verdana.
Minimize the files the tool will use during runtime (more AV friendly)
Auto check during startup if you have started the tool with Administrator rights.
New crash or error reporting method that will send the errors if you have internet access to our server and help us debugging, automatically if you choose so!(similar to windows7 send-error report method)
All launcher internal controls are upgraded to new version, for more cool features and increased performance and internal bug fixes.
Source code upgrade and recompiled now with .NET framework 4, that will make minimum system requirement smaller in size (.NET 4 full 48MB vs .NET 3.5 sp1 231MB).
Some "heavy" functions are completely rewritten using the .NET 4 parallel programming methods to take advantage of multi core/thread CPUs, and decrease memory usage footprint a lot!.
New option in the right click on a map (from map list tab) that will allow you to open the StarCraft II Map Editor and Edit that map directly.
New option that will allow you to minimize the launcher into the tray (new icon made for tray).
Player slots now show a number in front of them to easy understand which slot you are editing.
Add support up to 15 Players in a map!
Add all 16 Colors supported by the Map Editor.
Remove the map file extensions from the map list (.sc2map)
Now you are able to type your own Name and be shown in-game in unites/structures etc.
New Drag and Drop options will allow you to setup your games much faster, by dragging a setting (like team or race etc) from one slot to an other will clone that setting to the target slot automatically.
Random icon is back to ?, from the Terran A.I.
New option to choose random skin on startup.
New "Clear History" option to delete different kinds of settings files cache etc all in one screen.
Update Automatic update server to new one so that the auto-update system will work.
Launcher no longer supports custom hotkeys based on files. StarCraft 2 v1.2.0 or later inlcudes custom hotkeys from the ingame menu U.I
Fix a bug "null object reference" that will cause application to crash when double clicking in blank spot over the replay-saves tree and no folder was targeted or selected!
Fix a bug "conversion to integer is not valid" when trying to launch a game, because of some custom made folders into the game's installation Version directory.
Improve "Clean Cache" function to delete the Index file as well.
Auto-fix a corrupted installation path from registry that misses a "\" in some users, and prevent the players to launcher with an error about path.
Fix compatibility bug with user custom maps that do not have a gamestring.txt file or havent been properly localized. The launcher will no longer crash with error will try to ignore it.
Fix a minor U.I bug that will make visible the player slots when switching Tabs but the game mode is set to Use Map Settings when it shouldn't.
Upgrade internal DDS and MPQ libraries for better performance and stability.
Replays and Saves Tab is renamed to LOAD and only the saves and replay files in folders will be displayed to fix useless loading of files like empty maps or bank files.
New "tree style" List for the available maps (replays style) that will allow sub-folders to be shown and organised under you Maps Directory.
New column "Players" in the Tree-List of Maps to display the players supported by each map and allow sorting by clicking the column.
Add support for replays of UMS maps, and fix the "mod" error when trying to watch a replay of a UMS played with the launcher.
Bonus maps button has been replaced with the new "Add Maps from Server" button that will open a new Window for you to browse our carefully selected online collection of maps to download and auto install!(more quality maps will be added on the way!)
Add support for Commander selection in the GT A.I section (starting as commander per race and in next version commander per AI player because needs lots of UI changes!)
Add support for playing maps with allready Triggers in them without problems in Team vs Team, or FFA modes!(like the latest Blizzard Volcanic Map")
Save more settings on exit to load next time.(All 1st slot player settings, Game Type, Ally Shares, Use Custom AI, GT AI options, Use Hotkeys, etc)
New Game Type Mod called "Random War", will select randomly any map from the available and you can edit only the 1st slot! The rest of the enemies will be randomly selected in number, race, location, color, even Team alliances.
Add new feature to download and auto install latest GT AI from our server!
Improve Cheat Options from one player to Per Player cheats!
Include GT. A.I (Stable Version v?.?)(special tnx to GreenTea Team)
Minor improvement to the start locations in the mini-maps.
Show the Mini-map Location on the tool-tip to avoid issues when start location are too close.
Update Credits tab, add new logo.
(to keep for now the size small of the BETA setup the .NET 4 Framework is not included, you must have it pre-installed!) To test > 8 Player maps its recommended to use those Compatible maps from charlemagne
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
I am not sure if I would call the following a "bug" per se.
Yesterday night I went to play test the latest build and the start locations would randomize. That is, the players would not start at their designated locations, but would appear elsewhere ... players 7 to 14 were affected.
I spent several hours trying to find out why. Everything looked normal on the map.
In the end this is what worked: 1. Terrain view, ctrl-A ... copy the entire map. 2. Terrain view, ctrl-V ... paste the entire map onto itself. 3. Height/Uniform brush over the problem region.
For some unknown reason this worked. In that precise order.
As I said, I am not sure that I would call this a bug, but it is probably best to report these things to you and let you decide.
Affected map: 296 test - 2012 A Swam Odessey.SC2Map
Resolved map: 298 test - 2012 A Swam Odessey.SC2Map
Visually identical.
One can easily waste hours trying to resolve these issues, I did, so it may not be worth your time. It may be a bug with the Starcraft 2 Galaxy Editor. Who knows!
If you want the two maps for analysis, I am happy to email them to you.
Thanks.
~~ eye candy ~~
PS This works, build 300, ... I am about to play test for the Zerg team, start location 10 ... which was the problem region. All good now, but on "very hard" I really have to push myself gameplay wise. :D
weird indeed, propably an editor bug? tnx for reporting. this thread will be very helpfull when i start working on the fixes
btw i cant read your posts when showing your maps dude! i am alway admiring your design and the quality of your maps that i loose focus of the topic! :D
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
i havent work on the v11.x.x beta for a LONG time, i think was Semptember 2010! yeap 7months!
but since last weekend it seems my Job obligations in RL and personal issues are starting to get in order (finished some other projects i had to deliver etc), i have more free time and the motivation to go back to the sc2allin1 development once more!
allready starting from this pass weekend i have made some drastic improvements and fixes to the v11.x.x beta and lots of fixes that my dear beta testers reported back all this time!
so the sc2allin1 slowly but steady is comming back to my life and that is good news for all the users i hope out there :)
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
Fist of all great tool for VS AI skirmish games. Installer is IMO unnecessary just zip with config in it would be simple and ok. Exe willing privilege elevation is against simplicity and it slows loading process 10.x was better it was just click. Password protected installer - man you will loose all illiterate people as testers(majority). This tool can not load custom maps with 0 players, 1 player as YABOT,Unit Tester, Multitasking Trainer from Multitasking Trainer it would be thing that no other loader can do.
RubicoTFist of all great tool for VS AI skirmish games. Installer is IMO unnecessary just zip with config in it would be simple and ok. Exe willing privilege elevation is against simplicity and it slows loading process 10.x was better it was just click. Password protected installer - man you will loose all illiterate people as testers(majority). This tool can not load custom maps with 0 players, 1 player as YABOT,Unit Tester, Multitasking Trainer from Multitasking Trainer it would be thing that no other loader can do.
1st off thanks for your kind words let me cover some of your issues
installer will make the tool more easy to control by noobs! uninstal install etc, i am not though convinced i prefered the current ZIP > self extract or extract manually aproach too :) we will see
password protection in the installer, yea, well this happened back in August when i started a CLOSE beta test with only selected team members! to protect the beta from leaking before its time and support something that was not meant to be supported anyway i had to do this! now that is open beta, i have put in the details the passord, but i didnt had time to make new intaller of that old build! after all i am allready working on the latest internal version as i said above!
about the load with 0 players selected, if Use Map Settings Mode doesnt cover some map needs, could you please be more detailed, as i do not play any other kind of gametypes in sc2, i dont even play sc2 anymore :( so what are those Unit Testers you are talking about sounds all like "greek" to me, even thought i would understand Greek cause i am Greek :P lol
but you got the point, so any details as i am a noob on this kind of maps, and sujestions on how to support them, would bevery helpfull and i want once more the sc2allin1 to do stuff other launcher (if there is any left) cant do :)
regards
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
Uhm, does the AI work on 1.4.3? Because I had the latest SC2allin1 (11.x.x) and the latest patch (1.4.3). I tried the steps to apply it but then when I start, it says: "Custom A.I or Custom options cannot be applied! Are you sure you haven't moved or delete the files?
Now I just placed the GT AI 1.18 on the ai folder inside the SC2allin1 folder. And the message still persist to appear. Is there anything to have it solved?
JonasUhm, does the AI work on 1.4.3? Because I had the latest SC2allin1 (11.x.x) and the latest patch (1.4.3). I tried the steps to apply it but then when I start, it says: "Custom A.I or Custom options cannot be applied! Are you sure you haven't moved or delete the files?
Now I just placed the GT AI 1.18 on the ai folder inside the SC2allin1 folder. And the message still persist to appear. Is there anything to have it solved?
plz ask your question on the GT AI forums, its not relative to the BETA nor the launcher!
you probably missing a step in the GTAI installation, and i cant help you.
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
Is there something wrong with I don't know if it's the launcher or the AI. I set a map, and played a certain color on protoss. I guess it was Dark Grey (I just want to see how the psi blades look like in that color) after it, when the game finished loading, I spawned instead as a red terran. Same applies when I used one of Charlmagne's Maps which was the Aliens Binary Mothership capable of holding 8 players. It happened that I set my enemies to a dark grey protoss, and what spawned was a purple zerg. I didn't set any zerg race. Help please? I really don't know if it is the launcher problem or map or AI.
TricellI have a error with this C:\Program Files\StarCraft II\Versions, can you help me?
stop posting everywhere
DO READ the installation tips BEFORE ASKING QUESTIONS! Most of your questions are already answered here or in our FAQ section! all the help is just here!
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
JonasIs there something wrong with I don't know if it's the launcher or the AI. I set a map, and played a certain color on protoss. I guess it was Dark Grey (I just want to see how the psi blades look like in that color) after it, when the game finished loading, I spawned instead as a red terran. Same applies when I used one of Charlmagne's Maps which was the Aliens Binary Mothership capable of holding 8 players. It happened that I set my enemies to a dark grey protoss, and what spawned was a purple zerg. I didn't set any zerg race. Help please? I really don't know if it is the launcher problem or map or AI.
dear Jonas
this is a bug that i already found for the beta you guys are currently playing.
the bug was related to the specific "Dark Gray" color, and caused a chain reaction, of race changing and color changing...
i have found it and i have fixed it in my internal beta that i am working one the past few days.
thanks for the report thought.
when the new Beta comes out this will be fixed ;-) so dont worry its not related to map nor AI ;-)
for now just dont use that color ;-) sorry
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
What is currently available in v11.0.6 BETA 4
(to keep for now the size small of the BETA setup the .NET 4 Framework is not included, you must have it pre-installed!)
To test > 8 Player maps its recommended to use those Compatible maps from charlemagne
you must have been using the gtai (you have checked the use custom ai)
and this has nothing to do with the beta
To be able to play UMS maps with AI, the ai must be written specifically for the map.
or said in other words, if the map doesn't allow the use of ai by default, you can't play with it.
Thanks!
Works perfectly with last GTAI!
Now i want to start with random map from a selected pool :D
77.23.113.xxx
keep it on topic or go to the appropriated forum to ask other questions.-
im sorry, good job on the AI though
216.197.166.xxx
the AI its not my work! all credits are to the GT AI team ;-)
Hi,
Great tool !
I have been using the 10.3.3 version for quite some time, and is for me the perfect way to quickly launch games with the green tea AI.
Just installed the beta: working like a charm, only needed to create some links because it runs under administrator.
Keep up the good work !
Firstly the SC2Allin1 is simply awesome. I couldn't make my maps without it.
These are just some minor things.
I'm not sure if these have been mentioned before:
1. The mini map under the tab "Game", when 14 players are positioned, could be bigger. Please see this image"
2. The description text imported from the map:
3. When starting, the wait hour glass flashes repeatedly. Perhaps loading the maps for selection.
4. I haven't been able to select "observer". I get an error message:
tnx for the report some are in my todo list indeed, others not, i will put them now.
Not really a major problem but the two space calculation values in the installer are swapped around.
The 700gB requirement scared me for a while.
lol, actually this is from the installer that is not made by be, hmmmm its a standar instller application i used to pack my software,
i will look into it thought! nice find! i will report it in the install aware site.
Hey Vernam7,
I am not sure if I would call the following a "bug" per se.
Yesterday night I went to play test the latest build and the start locations would randomize. That is, the players would not start at their designated locations, but would appear elsewhere ... players 7 to 14 were affected.
I spent several hours trying to find out why. Everything looked normal on the map.
In the end this is what worked:
1. Terrain view, ctrl-A ... copy the entire map.
2. Terrain view, ctrl-V ... paste the entire map onto itself.
3. Height/Uniform brush over the problem region.
For some unknown reason this worked. In that precise order.
As I said, I am not sure that I would call this a bug, but it is probably best to report these things to you and let you decide.
Affected map:
296 test - 2012 A Swam Odessey.SC2Map
Resolved map:
298 test - 2012 A Swam Odessey.SC2Map
Visually identical.
One can easily waste hours trying to resolve these issues, I did, so it may not be worth your time. It may be a bug with the Starcraft 2 Galaxy Editor. Who knows!
If you want the two maps for analysis, I am happy to email them to you.
Thanks.
~~ eye candy ~~
PS This works, build 300, ... I am about to play test for the Zerg team, start location 10 ... which was the problem region. All good now, but on "very hard" I really have to push myself gameplay wise. :D
weird indeed, propably an editor bug? tnx for reporting. this thread will be very helpfull when i start working on the fixes
btw i cant read your posts when showing your maps dude!
i am alway admiring your design and the quality of your maps that i loose focus of the topic! :D
some qood news
i havent work on the v11.x.x beta for a LONG time, i think was Semptember 2010! yeap 7months!
but since last weekend it seems my Job obligations in RL and personal issues are starting to get in order (finished some other projects i had to deliver etc), i have more free time and the motivation to go back to the sc2allin1 development once more!
allready starting from this pass weekend i have made some drastic improvements and fixes to the v11.x.x beta and lots of fixes that my dear beta testers reported back all this time!
so the sc2allin1 slowly but steady is comming back to my life and that is good news for all the users i hope out there :)
Fist of all great tool for VS AI skirmish games.
Installer is IMO unnecessary just zip with config in it would be simple and ok. Exe willing privilege elevation is against simplicity and it slows loading process 10.x was better it was just click.
Password protected installer - man you will loose all illiterate people as testers(majority).
This tool can not load custom maps with 0 players, 1 player as YABOT,Unit Tester, Multitasking Trainer from Multitasking Trainer it would be thing that no other loader can do.
1st off thanks for your kind words let me cover some of your issues
installer will make the tool more easy to control by noobs! uninstal install etc, i am not though convinced i prefered the current ZIP > self extract or extract manually aproach too :) we will see
password protection in the installer, yea, well this happened back in August when i started a CLOSE beta test with only selected team members! to protect the beta from leaking before its time and support something that was not meant to be supported anyway i had to do this!
now that is open beta, i have put in the details the passord, but i didnt had time to make new intaller of that old build! after all i am allready working on the latest internal version as i said above!
about the load with 0 players selected, if Use Map Settings Mode doesnt cover some map needs, could you please be more detailed, as i do not play any other kind of gametypes in sc2, i dont even play sc2 anymore :( so what are those Unit Testers you are talking about sounds all like "greek" to me, even thought i would understand Greek cause i am Greek :P lol
but you got the point, so any details as i am a noob on this kind of maps, and sujestions on how to support them, would bevery helpfull and i want once more the sc2allin1 to do stuff other launcher (if there is any left) cant do :)
regards
Uhm, does the AI work on 1.4.3? Because I had the latest SC2allin1 (11.x.x) and the latest patch (1.4.3). I tried the steps to apply it but then when I start, it says: "Custom A.I or Custom options cannot be applied! Are you sure you haven't moved or delete the files?
Now I just placed the GT AI 1.18 on the ai folder inside the SC2allin1 folder. And the message still persist to appear. Is there anything to have it solved?
110.55.0.xxx
plz ask your question on the GT AI forums, its not relative to the BETA nor the launcher!
you probably missing a step in the GTAI installation, and i cant help you.
Vernam7,
"Add support up to 15 Players in a map!"
Looking at the player properties, it seems that Blizzard have:
16 "player" slots, comprising of:
14 maximum "user" slots
1 neutral
1 hostile
With reference to my map, 2012 A Swarm Odyssey, I have 2 teams of 3, 2 teams of 4, and 1 neutral eg the birds etc.
That uses 15 of the total 16 player properties.
The neutrals are needed to create a proper game world. The hostiles are less so needed and could be a toggle option user/hostile.
Adding hostile units doesn't really work too well for a melee map, which my map is.
Q1 Do you know if the player property slots are hard coded at 16 total? I would like 4 teams of 4 and 1 neutral ... total 17.
Q2 What priority is your "Add support up to 15 Players in a map!" on your "to do" list?
Thanks.
hi
its 16 SLOTS but 15 players cause the one is always reserved for Observer, if i recall correctly. ;-)
Is there something wrong with I don't know if it's the launcher or the AI. I set a map, and played a certain color on protoss. I guess it was Dark Grey (I just want to see how the psi blades look like in that color) after it, when the game finished loading, I spawned instead as a red terran. Same applies when I used one of Charlmagne's Maps which was the Aliens Binary Mothership capable of holding 8 players. It happened that I set my enemies to a dark grey protoss, and what spawned was a purple zerg. I didn't set any zerg race. Help please? I really don't know if it is the launcher problem or map or AI.
110.55.91.xxx
I have a error with this C:\Program Files\StarCraft II\Versions, can you help me?
190.131.48.xxx
stop posting everywhere
DO READ the installation tips BEFORE ASKING QUESTIONS! Most of your questions are already answered here or in our FAQ section!
all the help is just here!
dear Jonas
this is a bug that i already found for the beta you guys are currently playing.
the bug was related to the specific "Dark Gray" color, and caused a chain reaction, of race changing and color changing...
i have found it and i have fixed it in my internal beta that i am working one the past few days.
thanks for the report thought.
when the new Beta comes out this will be fixed ;-)
so dont worry its not related to map nor AI ;-)
for now just dont use that color ;-)
sorry