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Thanks man. Looking forward to it.
110.55.9.xxx
I don't know about Unit Tester, but SC2AllIn1 has no problem with YABOT or Multitasking Trainer. Just use custom map settings in game type.
I see the launcher has a (deactivated) LAN tab. Is this some sort of dummy or can I dare get my hopes up that this is an indication of LAN finally being available in the near future?
when this beta was created in august-september 2011 i had started working in a lan mode system, but as i said over the lan post, the progressed stopped after 2 months because:
1)a map editor bug prevented our lan method to be completed, blizzard even though knows the bug hasnt fix it yet, and this is a custom map bug too, not jusy our exploit!
2)the first test was lag promising of the client-client (sc2all1 to sc2allin1) connectivity, but our later true in game tests prooved laggy and even for 1sec delay we ended up with descync games or "parrallel universes-matches"
3)i was a little involved in an other promising project just for lan, and since they earned some of my trust, and they emulated successfully lan, they were a step further, so why spent more time on my buggy approach and fixing the impossible? even thougt that project had potentions, now it goes slow on progress, has some serious lag issues untill you start a game, also they focused more on advertisement and donetions.... instead of programming, generally speaking (imho always) well its far from perfect yet, but i hope they will speed up and make it more user friendly soon :)
thats the sum of the lan story the last 8 months :)
Hey,
sorry to bug you but i wanna ask you something about LAN. You said about the sync and lag issues but couldn't you use/implement/convert the source from another launcher (S.F.) into your launcher?
and another thing: Χαιρετισματα απο Γιαννενα!
(It's Greek for those who don't know)
89.210.202.xxx
no plans to integrade SF to sc2allin1. ;-)