List your name here if you don't have a StarCraft 2 beta account, whether you are EU or US based, and what you have contributed to Nibbits or another mapping community site (such as SC2Mapster).
Please also list your IRC contact information (including the server) if you use it.
Hey, you know where I am but yeah #sc2c in irc.rizon.net..... Been making money maps of the available maps so far mostly, and intend to expand and improve any of the other maps in any way I can given the resources at hand, getting maps ready for teamplay online when possible etc :D . Also been helping the sc2mapster community a little bit with the wiki info and milkyway editor usage and figuring out the map information data for hopefully future map terrain editing abilities :D
I am the Freedbot. You want to know about me and what I do?
I am the designated lurker and multiple wiki admin of Team StarCrack. I am on rizon constantly, in every important channel (op in most), except Lazytown's. I have been helping to bring people together and get the right information to the right dev. Other than web design and google I have no reversing skills so all I can do is test, talk, listen, and share.
I've been testing and giving advice on the AI as well as the launcher. Largely in the form of begging and nagging. :) I helped configure and was the first to host the Wiki that is based on DarkBlizz.org, and mirrored on my site epicdatanet.co.cc. Which despite my nagging is now horribly outdated. :( I am also hosting a different wiki that is just for the dev's to work with privately. I've talked with and verified that the code-gen people are NOT fake, just VERY poor publicists. I've broken up arguements between Lazytown and StarCrack members so they are still willing to talk to each other.
When our StarCrack Launcher started to get horribly messy and butt ugly I created my own UI mod and have been releasing it with updates for each patch. That was my first foray into Visual Studio which I now hate, thanks M$. Thanks to that, when the dev's switched focus entirely to the server emulator they put me in charge of the launcher officially. A fine joke considering I have no clue how to get it working any better than the UI mod I already did.
SOOO I have recruited Vernam7 to help. His ALLin1 loader will no longer be merely a front end for the lazyloader starting tomorrow. Expect better versions of it in the future thanks to getting together Vernam7, usmc23, Doix, and other people I'm forgetting.
If someone gets me a StarCraft 2 key I promise not to disappear with it for a week like Turdburgler (main creator of StarCrack AI). Though I can't really blame him. I have an advantage. I can keep IRC open on my left monitor and can play on the right monitor. ;) I also promise to use it for only evil (but non-cheating) purposes.
I'll quickly note that I'm ALWAYS on irc.rizon.net #sc2c, home of everything SC2 crack related, and I am in fact enUS based.
Now for all you noobs, I feel like sharing a bit of the history of this project as it has been quite a confusing ride. FIRST, there was rumor, then there was announcement, then there was BETA and within 5 hours, there was http://thepiratebay.org/torrent/5371903/Starcraft_2_Beta_Client_US_Build_13891. THE first leak of the game. Readers of the comments would find on page 3 "JPeterson at 2010-02-18 08:41 CET: The first sc2 hacking channel I've found: irc.synirc.net/sc2. No news so far though. I'll try to find a way to change the ip it connects to." This channel was quickly flooded with talented hackers, then just as quickly flooded with noobs. Someone suggested moving to irc.rizon.net/sc2 instead, and again the noobs did follow. So #sc2c was created and set to allow only registered users, and was heavily moderated. This remains the official channel of StarCraft 2 hacking. Further invite only channels have also been created, the current active ones are #sc2.dev (beware specialbot), #sc2.dev.single, #sc2.ai, and whatever channel lazytown is using, they won't let anyone in.
The scheme is simple. Interested folks enter #sc2c. If they have talent they are then invited to whichever other channel(s) for which they have talent.
ANYONE in any of these private channels is a member of StarCrack, whether they know it or not. The name came about without thought from many sources and of course it just stuck. Someone made a banner, Moshee made a better banner, I stuck it on the wiki, and it's been official ever since.
Now for the origins of Lazytown. 'Rick is one of the first devs that was on the scene making AMAZING headway on a singleplayer crack. He helped other devs keep up and contribute their own findings and in general sped the process along. Then he got into a group with a couple devs from #sc2c and a couple from Technogods.
Silence followed. Then the lazyloader magically appeared, with no explanation on how it cracked SC2, and none forthcoming to anyone at #sc2c from the newly formed Lazytown. Eventually the other devs figured out the same exploit on their own and the StarCrack Loader was created. At the same time there were also several loaders that added features but were just GUI's for the lazyloader.
Currently, Lazytown members sometimes help and sometimes don't, and the StarCrack devs have stopped raging them. The groups aren't at each others throats anymore and have both moved on to seperate emulator projects. A couple other groups have also taken up the emu cause and are working seperately as well, such as code-gen. You guys basically know the rest.
This has been another lesson a la Freedbot. Thank you for your time. :D
Well I'm trying to improve replay parsing writing a dll to parse only relevent data currently the only site which I am operating on or taking suggestions from is nibbits does that count?
if you know the people who do the AI you should tell them that AI needs 2 new functions (countmineral/countvespene) and (startbuild)
mineral count so the AI can build things at a certain mineral surplus point like time to expand or start building higher tech units
and the "startbuild" could replace the regular build command so that AI can go to the next command after "startbuilding" a unit/structure...I haven't played the new AI but I noticed in '6.1' they couldn't build a new object or go on to a new phase in the buildline until they finished the previous command...case in point, zealots take a long time to build so the CPU doesn't take an action until the zealot is finished which leaves him behind in structure upgrades (duno if this is an issue anymore or probably just in standard AI)
List your name here if you don't have a StarCraft 2 beta account, whether you are EU or US based, and what you have contributed to Nibbits or another mapping community site (such as SC2Mapster).
Please also list your IRC contact information (including the server) if you use it.
Don't ask why, just do it :)
Also, I recommend adding your name to this list.
best way to contact me is sanimfj.A.T.ymail.com
I've done a bit of modding. adding units etc. nothing too fancy. and Ive made a tileset.
I have plans to make a mod called Genesis
p.s. to others. you wont be disappointed if you do this :)
70.67.251.xxx
Hey, you know where I am but yeah #sc2c in irc.rizon.net..... Been making money maps of the available maps so far mostly, and intend to expand and improve any of the other maps in any way I can given the resources at hand, getting maps ready for teamplay online when possible etc :D . Also been helping the sc2mapster community a little bit with the wiki info and milkyway editor usage and figuring out the map information data for hopefully future map terrain editing abilities :D
It would be nice if you could list a few of your mods/projects for us to see what you've done ^^
I am the Freedbot. You want to know about me and what I do?
I am the designated lurker and multiple wiki admin of Team StarCrack. I am on rizon constantly, in every important channel (op in most), except Lazytown's. I have been helping to bring people together and get the right information to the right dev. Other than web design and google I have no reversing skills so all I can do is test, talk, listen, and share.
I've been testing and giving advice on the AI as well as the launcher. Largely in the form of begging and nagging. :) I helped configure and was the first to host the Wiki that is based on DarkBlizz.org, and mirrored on my site epicdatanet.co.cc. Which despite my nagging is now horribly outdated. :( I am also hosting a different wiki that is just for the dev's to work with privately. I've talked with and verified that the code-gen people are NOT fake, just VERY poor publicists. I've broken up arguements between Lazytown and StarCrack members so they are still willing to talk to each other.
When our StarCrack Launcher started to get horribly messy and butt ugly I created my own UI mod and have been releasing it with updates for each patch. That was my first foray into Visual Studio which I now hate, thanks M$. Thanks to that, when the dev's switched focus entirely to the server emulator they put me in charge of the launcher officially. A fine joke considering I have no clue how to get it working any better than the UI mod I already did.
SOOO I have recruited Vernam7 to help. His ALLin1 loader will no longer be merely a front end for the lazyloader starting tomorrow. Expect better versions of it in the future thanks to getting together Vernam7, usmc23, Doix, and other people I'm forgetting.
If someone gets me a StarCraft 2 key I promise not to disappear with it for a week like Turdburgler (main creator of StarCrack AI). Though I can't really blame him. I have an advantage. I can keep IRC open on my left monitor and can play on the right monitor. ;) I also promise to use it for only evil (but non-cheating) purposes.
I'll quickly note that I'm ALWAYS on irc.rizon.net #sc2c, home of everything SC2 crack related, and I am in fact enUS based.
Now for all you noobs, I feel like sharing a bit of the history of this project as it has been quite a confusing ride. FIRST, there was rumor, then there was announcement, then there was BETA and within 5 hours, there was http://thepiratebay.org/torrent/5371903/Starcraft_2_Beta_Client_US_Build_13891. THE first leak of the game. Readers of the comments would find on page 3 "JPeterson at 2010-02-18 08:41 CET:
The first sc2 hacking channel I've found: irc.synirc.net/sc2. No news so far though. I'll try to find a way to change the ip it connects to." This channel was quickly flooded with talented hackers, then just as quickly flooded with noobs. Someone suggested moving to irc.rizon.net/sc2 instead, and again the noobs did follow. So #sc2c was created and set to allow only registered users, and was heavily moderated. This remains the official channel of StarCraft 2 hacking. Further invite only channels have also been created, the current active ones are #sc2.dev (beware specialbot), #sc2.dev.single, #sc2.ai, and whatever channel lazytown is using, they won't let anyone in.
The scheme is simple. Interested folks enter #sc2c. If they have talent they are then invited to whichever other channel(s) for which they have talent.
ANYONE in any of these private channels is a member of StarCrack, whether they know it or not. The name came about without thought from many sources and of course it just stuck. Someone made a banner, Moshee made a better banner, I stuck it on the wiki, and it's been official ever since.
Now for the origins of Lazytown. 'Rick is one of the first devs that was on the scene making AMAZING headway on a singleplayer crack. He helped other devs keep up and contribute their own findings and in general sped the process along. Then he got into a group with a couple devs from #sc2c and a couple from Technogods.
Silence followed. Then the lazyloader magically appeared, with no explanation on how it cracked SC2, and none forthcoming to anyone at #sc2c from the newly formed Lazytown. Eventually the other devs figured out the same exploit on their own and the StarCrack Loader was created. At the same time there were also several loaders that added features but were just GUI's for the lazyloader.
Currently, Lazytown members sometimes help and sometimes don't, and the StarCrack devs have stopped raging them. The groups aren't at each others throats anymore and have both moved on to seperate emulator projects. A couple other groups have also taken up the emu cause and are working seperately as well, such as code-gen. You guys basically know the rest.
This has been another lesson a la Freedbot. Thank you for your time. :D
Well I'm trying to improve replay parsing writing a dll to parse only relevent data
currently the only site which I am operating on or taking suggestions from is nibbits
does that count?
I'm working on documenting the .m3 files over at sc2mapster.
Also trying to write a library to read/write the files.
freedbot,
if you know the people who do the AI you should tell them that AI needs 2 new functions (countmineral/countvespene) and (startbuild)
mineral count so the AI can build things at a certain mineral surplus point like time to expand or start building higher tech units
and the "startbuild" could replace the regular build command so that AI can go to the next command after "startbuilding" a unit/structure...I haven't played the new AI but I noticed in '6.1' they couldn't build a new object or go on to a new phase in the buildline until they finished the previous command...case in point, zealots take a long time to build so the CPU doesn't take an action until the zealot is finished which leaves him behind in structure upgrades (duno if this is an issue anymore or probably just in standard AI)
I haven't used google docs before, but I hope I added myself to your database.
(Even though I have a key.)
Closed and unstickied -- Beta is over! =)