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- Andromeda v0.0.11 released
This is a huge milestone in the development of Andromeda because v0.0.11 is the first version that can actually be used productively. Not only is it now able to read Andromeda code from map files and write back the compiled galaxy code into them, but it also comes with a small, yet very simple GUI to run Andromeda onto your maps. The GUI however is not finished yet, so expect updates for it soon.
Also classes work again now (without using pointers anymore ) and static initializers and destructors were added, too.
An installation and usage guide can be found here.
The download itself can from now on be found in SC2Mod's resource database.
Since the MPQ handling is still in a beta status, please remember:
Make a save copy of your map before running Andromeda on it, especially when saving to the same map file!
Here is the complete changelog:
- Classes no longer compile to pointers but instead use an array indexing system for dynamic allocation
- Fixed many small errors
- Fixed mixed up line breaks
- Added static initializers (check specification)
- Added destructors (check specification)
- Andromeda is now able to read code from maps and write it to maps / combine it with the script that is present in a map
- Added a simple GUI to execute scripts. This GUI starts up if Andromeda isn't started with parameters
- Added new language class System (a/lang/System.a)
Source: http://sc2mod.com/board/index.php?page=Thread&threadID=187
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- Author:
- dcramer 17
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- Posted On:
- May 13, 2010
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Although I wouldn't touch this with a 10 foot pole until its further alone in development, and we see the final build of the editor accompanying SC's release, I see the features you have already worked very hard into making and I can see how vary useful they could inevitably be.
good work ; )