Latest: A Standard Tower Defense v1.74

Standard Tower Defense
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Project Rank 1,279 out of 1,773 in StarCraft 2

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  • - end on lvl 51 and 1000 kills...
    - 1 Gas each 10 lvl's but 10 upgrades
    - lighting Tower 100gas, Beam Tower 50Gas... but we can't have more than 5-gas.
    - slow-tower and hydra-tower do nothing
    - Towers are bad balanced
    - psi storms can kill you worker!

    nevertheless the best TD MAP

    I'm waiting for the next

    Registered User
    avatar
  • - end on lvl 51 and 1000 kills...
    - 1 Gas each 10 lvl's but 10 upgrades
    - lighting Tower 100gas, Beam Tower 50Gas... but we can't have more than 5-gas.
    - slow-tower and hydra-tower do nothing
    - Towers are bad balanced
    - psi storms can kill you worker!

    nevertheless the best TD MAP

    I'm waiting for the next

    Registered User
    avatar
  • In response to Standard Tower Defense

    Favorite TD thus far. I know its hard to come up with some kind of ending. I'm brainstorming myself.

    A question if I may. I have tried playing this map through the map editor and there are towers missing. Seems like an older version but I swear I have the right one.

    What ive been tinkering with is resources just for testing purposes. I am not uploading my edited version fyi just so you know. Just for single offline play.

    Is there a version that is on battle.net that will pull up the same in the map editor?

    Thanks for all your hard work, I've had alot of fun playing this. wave 51 ive only made 200 kills legit. on very hard.

    I think the beginning waves should be a bit less/boring. I ramped up the resources and removed a few waves, and was much shorter game which is a bit nicer.

    How about some odd units, stuff we dont see in regular games? :) We do see them in other custom games but lets use em spice it up.

    Thanks again for a great map.

    Registered User
    avatar
  • Definitely one of the most awesome and well-made TD maps in SCII I've played.

    The general few flaws:
    -Some towers have no upgrades

    -Towers need more stages of upgrades(siege tanks are good until hitting wave 2X)

    -Some cost balancing issues for towers

    -More ... uh, special upgrades(multi-hit after upgrades,etc.)

    -The missile tower range indicator. Imprinted throughout the game on map.

    -Two towers needs vespene(??).

    Anonymous
    59.189.218.xxx
    avatar
  • Swarmlings with 0 spawn rate is madness >:D

    Registered User
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  • When I launch the map the actual game never starts. I can build towers and everything but it never starts. It counts down 30 seconds and then says I am revealed.

    Anonymous
    173.71.49.xxx
    avatar
  • In response to Standard Tower Defense

    Hydra and slow towers do nothing. They shoot, but do 0 damage and no slow or damage increase.

    Anonymous
    84.240.63.xxx
    avatar
  • In response to Standard Tower Defense

    When all the other TD's are down' you can always count on this map.

    It doesn't really get old, there's a reason why it's the classic TD lol.

    Definitely one of my favourite TD's.

    Major thanks for getting it working with patch 16.

    The map should be available in battlenet though, at least in North America.

    Registered User
    avatar
  • In response to Standard Tower Defense

    How do you play custom maps? I tried loading it in the sc2 world editor but it says "dependency data could not be loaded. Continue anyway?" I cant seem to find a guide to seeing this up anyway :(

    Registered User
    avatar
  • In response to Standard Tower Defense

    warp gates are too powerful and beam towers are under powered now. I'd like to see more balance... many of the towers are down right useless compared to others. The laser tower is a complete waste in it's current form... and the siege tank is useless in the last half of the games.

    I really love this map and it's one of my favorites, but I feel like the towers need serious work in terms of balance.

    Registered User
    avatar
  • In response to Standard Tower Defense

    here is new version
    StandardTD 1.74 by MavercK

    Captain
    avatar
  • In response to Standard Tower Defense

    StandardTD 1.72 by MavercK

    here is fixed and fun version

    Captain
    avatar
  • In response to Standard Tower Defense

    The SCV died when running under a storm and other tower fire.
    Not sure which tower made the kill, but that needs to be investigated and fixed.

    Moderator
    avatar
    Battle.net
    Name:
    Yucie
    Realm:
    US Beta
  • In response to Standard Tower Defense

    Hey, this is actualy a very good TD, gj! I found just 2 bugs: 1) is a very minor remain from old ver: it says "all next waves will me maurathers" even when they dont. 2) can be kinda anoying on the other hand: psi storms (atleast i think its them) can kill you worker! Pls fix that (like imortality, fast regen, or just magic resistance)

    Anonymous
    127.0.0.xxx
    avatar
  • bug

    photon cannon does not refund 100%, even though it says it does

    since this map requires "banking" on photon cannon and reselling, it wouldn't make sense if it doesnt give 100% refund

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Standard Tower Defense

    오 멋진맵이군요
    oh, that's wonderful map

    Anonymous
    127.0.0.xxx
    avatar
  • StandardTD 1.71 by MavercK

    this version have new system and Rebalanced.

    Captain
    avatar
  • In response to Standard Tower Defense

    been playing it for 2 weeks now cant pass trought lvl 24 at hard mode i have used almost every combination of towers possible, all the towers become really weak after lvl 20 , example, io can destroy a boss under 10 seconds but the next wave just goes throught easily even using all the slow movement towers and the hydra one to boost my damage

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Standard Tower Defense

    Nice map but need a bit of balancing some towers are OP and others very weak.

    Private
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  • In response to Standard Tower Defense

    I found a bug:
    The flying scv doesn't fly at all in fact it acts for all purposes like a ground unit

    Anonymous
    76.226.221.xxx
    avatar
  • In response to Standard Tower Defense

    thx for the map! Will let you know if any bugs found :)

    Registered User
    avatar

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