Latest: Z.E.R.G. Labs by Guss

Top Down Fighters by Guss
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Project Rank 1,384 out of 1,773 in StarCraft 2

Map Variants

Name Mode
Top Down Fighter
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None
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User Comments

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  • Project Contributor In response to Z.E.R.G. Labs by Guss

    Thanks for your comment!, just so you know part of the ease to the game is so that I can speed run the game for my own testing. By the time the final is released these slip arounds will be closed, final triggers enabled, and they will be glad they have the health they do with no regen.

    Signed
    Guss

    Corporal
    avatar
    Battle.net
    Name:
    CarneGussano
    Realm:
    US Beta
  • In response to Top Down Fighters by Guss

    really liked the idea and the map

    but indeed, it's too easy
    make it with less hitpoints and regen and it will be amazing :)

    heard blizzard could make 3rd person playing available, if it did, this map would be really interesting!

    Anonymous
    187.67.165.xxx
    avatar
  • In response to Top Down Fighters by Guss

    I read over your triggers for both this map and the previous one. You manage to amazing me both times. xD

    I bow to you. ;3 I enjoy these quite a bit.

    Private
    avatar
    Battle.net
    Name:
    Datatap.6093
    Realm:
    US Beta
  • In response to Top Down Fighters by Guss

    These sc2 maps are AMAZING! They make wc3 map editor look retarded sometimes.

    Registered User
    avatar
  • In response to Top Down Fighters by Guss

    imo you should take out the medivac ships or take off the regen, makes the game way to easy... can spam stim and kiting the mobs is really really easy when you can kite really fast... but i must say you have done an awesome job other than being in god mode the game was fun... i love the nydus worms :D cheers!

    Registered User
    avatar
  • In response to Top Down Fighters by Guss

    Really like this map, loving the TPS.

    Sergeant
    avatar
    Battle.net
    Name:
    Mugiwara.NoRufi
    Realm:
    US Beta
  • In response to Top Down Fighters by Guss

    Missiles may have been fixed but the SMG reload bug present in the original is still around in which you cant reload the SMG if it has below 5, and if you manually reload it, it will only give 5 ammo.

    Lieutenant
    avatar
  • Project Contributor In response to Top Down Fighters by Guss

    Fixed missiles in v2.6

    Corporal
    avatar
    Battle.net
    Name:
    CarneGussano
    Realm:
    US Beta
  • Project Contributor In response to Top Down Fighters by Guss

    Link fixed

    Corporal
    avatar
    Battle.net
    Name:
    CarneGussano
    Realm:
    US Beta
  • In response to Top Down Fighters by Guss

    This looks pretty good..

    I'll have to check it out!

    Registered User
    avatar
  • Project Contributor In response to Top Down Fighters by Guss


    For your viewing pleasure

    Corporal
    avatar
    Battle.net
    Name:
    CarneGussano
    Realm:
    US Beta
  • In response to Top Down Fighters by Guss

    No idea why, but the 1st 9 missiles will not damage enemies unless they explode directly over them at max range. Only missiles 6 and below will explode if they make contact with enemies. Also, you are unable to reload unless you have below 5 since the ammo is stuck at 15/5.

    Lieutenant
    avatar
  • Project Contributor In response to Top Down Fighters by Guss

    30 second clip of map

    Corporal
    avatar
    Battle.net
    Name:
    CarneGussano
    Realm:
    US Beta

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