Guys, I'm sorry if this has been asked, but I have been looking all over the forum and couldn't find anything about it.
I've seen you guys post up about editing the AIDifficulty.galaxy file multiple times. I was wondering how you do it. It's located under SC2ALLin1/ai/scai folder right?
But when I double-click it, it doesn't open and asks me what program do I want to use to open it. Any solutions?
You open it with a text editor and change the values accordingly. If you are using SC2Allin1 as a launcher, you need to select the Other AI option when choosing a difficulty, otherwise it will overwrite AIDifficulty.galaxy with the predefined settings for whatever difficulty you have selected.
I have another question, though, the perhaps someone can answer. With the following line:
const int c_mineralBonus = 2;
Does this change the number of minerals harvested per SCV by x+2? or by 2x?
From an old replay it looks like it's 2x, but from the examples in the change log is see some difficulties set to 0 and some set to 1. I also noticed that setting it to 1.5 causes the launcher to fail to create the game.
I have figured out that answer to my previous question, but I do have another:
const int c_mineralBonus = 2;
Is there a difference between setting this to 1 and setting this to 0? I've seen both, and tested both, but since I can't view patch 16 replays I can't tell for sure if there really is a difference.
My impression based on playing against it is there is not difference and that both give no mineral bonus, but I just want to verify that with someone else.
Guys, I'm sorry if this has been asked, but I have been looking all over the forum and couldn't find anything about it.
I've seen you guys post up about editing the AIDifficulty.galaxy file multiple times. I was wondering how you do it. It's located under SC2ALLin1/ai/scai folder right?
But when I double-click it, it doesn't open and asks me what program do I want to use to open it. Any solutions?
127.0.0.xxx
Just open it with notepad or any other text program.
You open it with a text editor and change the values accordingly. If you are using SC2Allin1 as a launcher, you need to select the Other AI option when choosing a difficulty, otherwise it will overwrite AIDifficulty.galaxy with the predefined settings for whatever difficulty you have selected.
I have another question, though, the perhaps someone can answer. With the following line:
const int c_mineralBonus = 2;
Does this change the number of minerals harvested per SCV by x+2? or by 2x?
From an old replay it looks like it's 2x, but from the examples in the change log is see some difficulties set to 0 and some set to 1. I also noticed that setting it to 1.5 causes the launcher to fail to create the game.
Anyone have knowledge of this?
I have figured out that answer to my previous question, but I do have another:
const int c_mineralBonus = 2;
Is there a difference between setting this to 1 and setting this to 0? I've seen both, and tested both, but since I can't view patch 16 replays I can't tell for sure if there really is a difference.
My impression based on playing against it is there is not difference and that both give no mineral bonus, but I just want to verify that with someone else.
Anyone?
const int means that value must be an integer value.
1 is integer
2 is integer
1.5 is not integer and using not allowed
127.0.0.xxx