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- Space Pirate Defense
About
Suggested Players: 1-6
Map Description: This Defense-style map lets you use a combination of units, structures and upgrades. There are currently 30 levels, 14 defensive units and structures. I am ...
Suggested Players: 1-6
Map Description: This Defense-style map lets you use a combination of units, structures and upgrades. There are currently 30 levels, 14 defensive units and structures. I am looking for unit/game mode ideas and am working on balancing the units. Thanks for any feedback.
Features:
-Play with up to 5 AI players.
-Functioning leaderboard with kills and resources.
-Menus for difficulty, game mode, and ready check.
-Custom units and upgrades.
Map Story: You are space pirates, attacking and stealing goods from anyone who enters your trap. If you let too many escape your ambush, they will alert the ISF (Intergalactic Security Force).
Change Log
Version 0.4b -> 0.5
-Added 10 enemy waves, 2 upgrades for cannon, new upgrade for 5 units.
-Updated most tooltips and unit names to try and match the theme.
-A lot of misc bug fixes and trigger improvements.
-Units can no longer crowd around the ground spawn points, or kill air units before they're over the ground.
-Now only tanks and units/structures created with gas can be used to maze ground waves.
Reviews (Submit a Review)
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Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive)
- Author:
- Rageclaw 2
- Filename:
- Space Pirate Defense v0.5.SC2Map
- Latest Version:
- Space Pirate Defense v0.5.SC2Map
- Type:
- StarCraft 2 Map
- Size:
- 337.7 KB
- Overall Rating:
-
3 / 5 (6 votes, ranked #232) - Tags:
- (No tags yet)
- Players:
- 6
- Teams:
- 3
- Tileset:
- BraxisAlpha
- Dimensions:
- 144x96
- Favorites:
- 1
- Downloads (Total):
- 5,741
- Downloads (Daily):
- 1 (ranked #171)
- Submitted By:
- Rageclaw 2
- Discovered On:
- May 17, 2010
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Space Pirate Defense v0.5.SC2Map
Space Pirate Defense v0.5.SC2Map (337.7 KB)
- Released:
- May 17, 2010
- Downloads:
- 3,740
- Direct Link:
Rating
- Opinion:
6 votes considered -
- Good
Good
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User Comments
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I have the same problem.
98.125.122.xxx
Hello everybody.
I manage to launch this map but the difficulty is too hard! (can't reach even the 3rd level!)
the only unit i have is a ghost and it's not enought to win the game!
how can I earn enougth money to upgrade weapons ?
I play to the solo mode... is there a problem with it or something?
Thanks
91.180.5.xxx
how can i play this @Europe? because blizzard didn't Programm a "Search Bar" so It is merely impossible to find the map! If I didn't download it from the battle.net I can't play it??? and via editor only alone... hate blizzard for this bad job on custom maps.
89.183.88.xxx
This is one of the best custom map creations, very nice polish to it... however, it's too easy, even on hard, it's pretty easy.
I really like this map. It gives a logical reason for why you they are not attacking you.
I always liked the little bit of "flavor" you got when people would rename units, so maybe change the names of the ships and units to something more fitting to the "Space Pirate" theme?
Also, add more waves. I love teh map and look forward to seeing an update!
69.238.44.xxx
Honestly, I love it. xD
I have tried producing something similiar to this since the editor came out. I fail :\ lol But seriously this is amazing. I have played it 5-6 times now. I cannot see any errors, or bugs. I read through all your triggers and such. Very nice.
Ill agree its a little short, and the difficulty could use some tweaking but other wise, amazing work. Definitely re playable!
I just thought that it was too short. Other then that, everything worked very well.
I fixed the upgrade issue in my next version. And yes the difficulty needs some tuning :)
need some work on the diffuclty imo also when you upgrade if you queue many upgrades you only need to pay as much as the first one costs for the other 4
Thanks for reporting the infinite levels. I found a bug where the Brood Lord adds were not using food, so it would skip the ending level by triggering the "Next Round" trigger multiple times.
This has been fixed for my next upload.
In the "End" trigger should be a condition that checks for level 18 and player 7 having no food. I might have changed something that broke it right before uploading.
Is there a victory trigger implemented yet? I kept killing the same mobs to wave 50 before the game stopped.