Wonk_Sauce (fleet map) - production thread
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  • In the year 9001 A.D., war was begun. It seemed that we would not survive make our time. The war between the Generic Union and the hellish Defilers had drained our resources to the point where even getting a kitten to make a sandwich with was becoming hard out in the Far Zones, and even harder in the Fart Zones. Exactly 314 days after First Contact with the Defilers, the Union flagship went down, wiping several star systems off the map as it exploded - into very pretty colors, I should add. And, 1337 days after that, the Psionics Wing, our strongest dudes, secceeded from the Union and fled, lead by their leader, Sir Robin. Simultaniously, the High Admiral of our postal service accidentally discovered that the reason we were being pwn't so badly was because the Union's leader was, in fact, dead, and had ben replaced by a lot of very not-good-at-strategy dudes. Realizing that the Union was gonna get borked soon, he and his postal workers also secceeded and fled. Now, over half of the Union's warships, battleships, combatships, duelships, and killingships were gone, and it quickly fell as the Defilers moved in with their 900133742314270713 demon-ships, of which we had borked only 123456789, and killed all the Union people and feasted upon their brains. This is the state of the Universe now: 58.74858576699004324% is controlled by the Defilers, and the rest is divided between the Psionics Wing and the Mailmen. These three factions are locked in endless struggle for the win.

    Salve. I'm Biophysicist, up until recently of staredit.net. I'm here to talk 2 u dudes about STUFF, such as the mod (technically a map but w/e) who's backstory is the above wall of text - Wonk_Sauce.

    WS is a fleet game, which means that there are no land units. There are also no resources, besides Supply (though that has nothing to do with it being a fleet mod). The limiting factors on your units are Supply and build time, and the limits on structures are build time and space. See, buildings can only go on a planet, except supply provides, the Creep Tumor, secondary defense towers, and the Nydus Worm. (They will be renamed in the mod.) To quote the Psionics Wing advisor: "Zat must go on a planet to avoid division by zero." (Jaja, I'll gave custom voices for my stuff. Custom graphics, too - created by bashing existing graphics together, unless some generous dude has some big spaceships I can steal.)

    A brief overview of the races:

    MAILMEN (Terrans):
    -Buildings have short build times, except the Supply Depot. Only form of Detection is the Bangtower (Missile Turret). Producing more SCVs takes a really long time, and they're built from the Reprap, same as the basic fightercraft.
    -Have the Postal Cloaking upgrade, which renders all structures, except attacking ones, invisible.
    -Poroduction structures can turn into each other.

    PSIONICS WING (Protoss):
    -Have exactly one worker, the Uncleship. It can deploy structures on any visible planet within Pylon power for an energy cost.
    -Pylon and Mindfire Emitter (Cannon) are both deployed by the Conduit, which summons all units using Warp-In. The Pylon and ME both have massive cooldowns.

    DEFILERS (Zerg):
    -Each production structure makes exactly one unit type. Exceptions: Defiled Cathedral (makes Drones and Overlards), Terror Tower (defense thing), Passage Through Hades (Nydus Worm), and Dread Abyss Gate (Creep Tumor).
    -Have perhaps my favorite units: The Doppelgagner, the Soul Nommer, the Devours Children, the Harbinger (lol cliché) and the Undying Hymn.
    -Still have Creep, but it's modded to look kewler. Defiled units only regenerate shields on Creep, and they start out at 0 shields. wut

    This thread will be where I post updates about the projkt. Discussion is also k.

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