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- Twin Skulls
About
http://imgur.com/kO5dO.jpg
Original design by TL user gundream.
Name: Twin Skulls
Version: 1.0
Players: 2
Available now on US/EU. Search for "Twin Skulls".
High-Res Picture Gallery: ...
Original design by TL user gundream.
Name: Twin Skulls
Version: 1.0
Players: 2
Available now on US/EU. Search for "Twin Skulls".
High-Res Picture Gallery: here.
TeamLiquid Thread:here.
Map Image:
gundream's Sketches:
(Edited)
(Original)
Map Info:
This map is based on an original design by gundream (thread link). He decided that he didn't have the time to commit to actually making the map himself, so requested a volunteer to make the map based on his sketches. The design and layout of the map intrigued me, so naturally I offered to give it a go.
Twin Skulls is probably the most unconventional out of these maps. It features 2 middle-ground mains in the 10 and 4 positions, high ground natural expansions each with 2 potential chokes (a medium sized ramp and another narrow choke leading into the base itself). The main choke is quite wide (about 4 supply depots across) but the rush distances are quite long to compensate. Near the main choke is another medium sized ramp with destructible rocks leading down to a 2nd low-ground expansion.
The close proximity of the entrances to the main, natural and 2nd expansion means one can defend all 3 quite easily from a pure ground-based force, but the distance between the bases themselves makes air harass and drops quite powerful against a highly immobile army.
Gold expansions are located in the 2 and 8 positions in very open territory. There is a nearby strip of high ground with two entrances north and south, and LOS blockers to the east and west. There are destructible rocks on the entrance closest to the gold minerals, this in tandem with the LOS blockers, encourages players to attack the gold expansions via the high ground.
In the centre of the map is a large circle of high-ground with 4 medium sized ramps. To the east and west of this are Xel'Naga watchtowers with LOS blockers which provide vision of most of the high-ground and alert players to forces pushing directly through the middle. It's possible to sneak around the sides of the watchtowers vision unnoticed, but naturally the route is a lot longer.
Pictures:
Top Down; Angled:
Main Ramp to Natural:
Main/Nat Choke:
Natural Expansion "2nd" Choke:
Entrance to 2nd expansion:
2nd Expansion:
Watchtowers:
Watchtower Range:
High Ground near Gold:
Surrounding LOS Blockers:
Available now on US/EU. Search for "Twin Skulls".
Meta
- Map Style:
- Melee
- Categories:
- Strategy
- Author:
- funcmode 2
- Filename:
- twin_skulls.SC2Map
- Project Page:
- Twin Skulls
- Type:
- StarCraft 2 Map
- Size:
- 1.6 MB
- Overall Rating:
-
4 / 5 (10 votes, ranked #58) - Tags:
- 1v1, map, melee, sc2, skulls, twin
- Players:
- 2
- Tileset:
- BelShir
- Dimensions:
- 192x192
- Favorites:
- 2
- Downloads (Total):
- 3,977
- Downloads (Daily):
- 1 (ranked #215)
- Submitted By:
- funcmode 2
- Discovered On:
- Aug. 4, 2010
Share Map
- JavaScript Widget:
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Twin Skulls
twin_skulls.SC2Map (1.6 MB)
- Released:
- Aug. 4, 2010
- Downloads:
- 3,977
- Direct Link:
Rating
- Opinion:
10 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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Achievements
No badges or achievements yet.
Map Variants
Name | Mode |
---|---|
Melee 1v1 None |
None None |
Team Information
None
- Neutral (Neutral)
- Player 1 (Human)
- Player 2 (Human)
User Comments
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Great map!!!
Excellent map! I enjoy playing on it very much! It's very competitive.
Great map =) Thanks for the addition!
Thank's for map. It looks great.
That is a very interesting map, very well built from the looks of it.