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- Micro-Macro (proper)
Micro-Macro (proper)
About
Minimum players: 4
Suggested players: 8
In short there are 2 gameplays included:
1. Macro management for player red and blue.
2. Micro management for the rest of the players.
Red and Blue ...
Minimum players: 4
Suggested players: 8
In short there are 2 gameplays included:
1. Macro management for player red and blue.
2. Micro management for the rest of the players.
Red and Blue are building base and produce armies, then send them beacons, to be thrown on the battlefield under controll of their allies (the micro managing players - max 3 per team).
There is also a zerg AI in the middle, randomly harassing both teams and tryign to distract them.
Team that destroys opponents' Bio-Dome structure wins.
In next versions i will try to create:
1. Leaderboard (most difficult for me, cause it tends to be just writen, programmed, instead of created by triggers)
2. Some kind of bonuses for controlling points on the map.
Change Log
last changes:
- fixed rewards for veteran units (wont punish units anymore, while they get promoted while being below 100% hp) It still may not work in huge encounters cause then game cannot track all the events properly.
- changed stuff to make gameplay more interesting and fun
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Competitive) Strategy
- Author:
- Falrinth 2
- Filename:
- Micro-Macro.SC2Map
- Project Page:
- Micro-Macro (proper)
- Type:
- StarCraft 2 Map
- Size:
- 1.2 MB
- Tags:
- 4v4, attack, defence, macro, management, micro, proper, team, teamplay, versus
- Players:
- 8
- Teams:
- 2
- Favorites:
- 1
- Downloads (Total):
- 85
- Downloads (Daily):
- n/a
- Submitted By:
- Falrinth 2
- Discovered On:
- Aug. 19, 2010
Share Map
- JavaScript Widget:
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Micro-Macro (proper)
Micro-Macro.SC2Map (1.2 MB)
- Released:
- Aug. 19, 2010
- Downloads:
- 85
- Direct Link:
(No Preview Available)
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User Comments
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Sorry, just saw the changelog.
But nice to see that you thought the same about the turrets.
84.141.111.xxx
I found a bug. In the last game we played the enemy macro player was able to see what me and my allies were chatting also we set it to allies.
It was actually quite fun because he paniced when we talked about attacking.
Oh, and I srsly hate those canons on the middle highground. I think the battle there should be between the players and not two players messing with turrets. Or at least put one turret there instead of two.
Also, still the best SC2-Funmap. Keep it up.
84.141.111.xxx
yes im sorry. I have uploaded the fix earlier on the battlenet and forgot about uploading it here aswell.
I hope you realize that the current implementation of the game has the red side starting with 1000 minerals/gas while the blue side starts with 0.
85.195.22.xxx
Thanks for the feedback guys!
Sometimes i think Blizzard made the editor the way it works now just to frustrate me... It takes so much time to learn how all this stuff works.
Im tyring to add leaderboard with either:
1.kills and APM of micro players
2.actuall resources of macro players
1b.kills and number of veteran units for micro players
2b.actuall resources of macor players
Great and proven concept, truth to be told I began working on a mod of the map based on v0.3. Checked out the latest version and saw that you too went with the idea of capturable automated refinerys, nice.
I'm having a hard time deciding wether I like that you removed zerg or not, on the plus side the map is really about player vs. player action and the Zerg kind of got in the way of that, on the other hand the Zerg was nice to spice things up a bit.
Good job on the map, keep it up :)
Dude, Micro-Macro-Proper ist the best SC2 fun map so far.
Also patch 0.8 is great. I never realy liked the zerg Ai on map.
Thx 4 all your effort.
Greetings from germany,
StendekX
84.141.43.xxx
Very nice Map which ist pretty easy to play and provides good fun against a descend team :)