Facts about SCII
submit to reddit

  • Post about things people may or may not know about SCII.

    There are no right or wrong answers.

    ---

    • It takes 10~14 Neural Parasites to get an SCV to make a Command Center.

    • It takes just 1 Neural Parasite to make a Probe create 1 Nexus and 3 Pylons

    • You can't neural parasite a drone to make a building, it cancels after time is up.

    • Supply is shared even if you have two races under your control.

    • You can select a total of 255 Units per hotkey.

    Moderator
    avatar
    Battle.net
    Name:
    Yucie
    Realm:
    US Beta
    • Zerg is OP :P

    Private
    avatar
  • u can have up to 19 larva per hatchery, if u'll use spawn larva ability of a queen, and stack them

    Anonymous
    93.84.0.xxx
    avatar
  • full saturation is 24 miners on mineral and 3 on gas per expo, i believe, but i build additional to pull for next xpo.

    select marauders, rines, etc. and press enter then type /dance. they dance.

    Private
    avatar
  • You can select your warpgates by pressing W.

    Registered User
    avatar
  • you can avoid getting damage by vikings. To do this while they are on air, before a missile hit them transform them fast into the ground unit.

    Registered User
    avatar
  • about the "full saturation", I believe the gathering will go faster the more workers you will have.. just like in SC. Don't forget that workers don't gather the minerals from one stack, the petting around to find the free one, so you lose time. Generally the more workers you have the better.

    Registered User
    avatar
  • actually you should use the additional supply ability in upgraded command center very rarely. it is much cheaper not to forget to build necessary depots and the energy you should spare on mules
    mules generate 270 minerals
    depot - 100 minerals
    do the calculations yourself

    Registered User
    avatar
  • when the colossus is on higher ground, it only needs to have stepped on the edge to be attackable from the foes.(Program thinks it it is on both grounds, something like that, but the image tells us the different)

    Registered User
    avatar
  • Speaking about colossus, because of their size, they are considered ground and air units. That means they can be hit by AA, like missile turrets for example.

    Private
    avatar
  • In Wings of Liberty Terrans have old units from sc1 and some new (not showed yet). In terran campaign it will be short protoss campaign

    Private
    avatar
    • The Neutral Parasite looks ALOT like the liver from SC1
    • Overlords cannot see invisible units they must be upgraded to overseers to do so

    Private
    avatar
  • r3ddrag0nxfull saturation is 24 miners on mineral and 3 on gas per expo, i believe, but i build additional to pull for next xpo.

    Right.
    agileabout the "full saturation", I believe the gathering will go faster the more workers you will have.. just like in SC. Don't forget that workers don't gather the minerals from one stack, the petting around to find the free one, so you lose time. Generally the more workers you have the better.

    I think you get diminishing returns (less minerals/scv/min) after 2/mineral patch (16 for standard 8 patch base) and 'saturation' does occur at 3/patch|geyser (24:8) where you you receive no benefit for further drones (different than sc).

    Don't know how MULEs play into this.

    Private
    avatar
    Battle.net
    Name:
    Donk.859
    Realm:
    US Beta
  • Donk
    r3ddrag0nxfull saturation is 24 miners on mineral and 3 on gas per expo, i believe, but i build additional to pull for next xpo.

    Right.
    agileabout the "full saturation", I believe the gathering will go faster the more workers you will have.. just like in SC. Don't forget that workers don't gather the minerals from one stack, the petting around to find the free one, so you lose time. Generally the more workers you have the better.

    I think you get diminishing returns (less minerals/scv/min) after 2/mineral patch (16 for standard 8 patch base) and 'saturation' does occur at 3/patch|geyser (24:8) where you you receive no benefit for further drones (different than sc).

    Don't know how MULEs play into this.


    MULEs can gather even when minerals are fully saturated, so the more, the better.

    Registered User
    avatar
  • full saturation is 24 miners on mineral and 3 on gas per expo

    I could be wrong, but I think that is too many miners. Closer mineral patch requires only 2 miners. The farther ones barely require 3. For most maps, I think 18/19 miners is optimal for the starting base.

    Miners will not roam around once the mining pattern settles.

    Registered User
    avatar

New Reply

If you were logged in you would gain 3 XP for posting a reply.

Please respect our terms of use when participating in Nibbits.

Preview
Comment
We will show a masked version of your IP address as well as your name.

Support Nibbits by linking to us: