ArmageddonZ 4

Posts from ArmageddonZ

Green Tea AI
ArmageddonZ: @MarauderMan, its 5rax because AI doesnt use gas early (no reactors etc), so it has many minerals to build units from 5 rax, Its very agressive and...
Green Tea AI
ArmageddonZ: @McNugget, probably not , I want to explain it to u live:D (with screens and your response). Forums/mail is not good way of communication in thin...
Green Tea AI
ArmageddonZ: @McNugget, if u dont understand tutorials here, its impossible to explain u what to do via these msgs, get a Skype or ICQ and I will help you this ...
Green Tea AI
ArmageddonZ: @McNugget, just download this file http://sc2.nibbits.com/assets/green-tea-ai/files/518/get , extract it and then use Launcher to start AI. If U ha...
Green Tea AI
ArmageddonZ: @deadmantalking, I know how to kill it, but Ive modified its build to make it even more deadly :D (for example more tanks)
Green Tea AI
ArmageddonZ: @deadmantalking, 5 rax strat is really good idea, I like it :) Maybe it would be better with for some 1-2 attack opening , then some bigger switch ...
GT AI Code Wiki
ArmageddonZ: Terran (was tested on terran) still doesnt use GTCancelbuild properly. I was killing his Command center (in progress) on expansion. And he didnt ca...
Green Tea AI
ArmageddonZ: @McNugget, After installing ScAllin1 tool, download GT AI 0.76.rar and extract it to folder with launcher so it should look like this>>>> SC2ALLin1...
Green Tea AI
ArmageddonZ: @GoEs, just dont use island maps, those are not even in official ladder pool :)
Green Tea AI
ArmageddonZ: U can disable debug msgs by deleting these lines from GTZCounter.galaxy >>>>>>>>>>>>>> if (Ounit == c_ZU_Baneling) { DebugAI("Baneling: "...
GT AI Code Wiki
ArmageddonZ: AIResetCounterUnits <<<< how is used this command ? In very early zerg commanders , it was enabled , now ive found this disabled on one of you...
GT AI Code Wiki
ArmageddonZ: GTRock is still bugged , AI sometimes attack enemy instead of rocks (not always), even if AI has no chance to make successful attack.
Green Tea AI
ArmageddonZ: @MarauderMan, are u still testing this AI in team games ? :D Just Focus on 1v1, its much more fun and AI is not so crippled as in team games :) As...
Green Tea AI
ArmageddonZ: @00Ghz, Zerg commanders have bad condition for creating workers, thats why they are weak , I will probalby send to ptanhkhoa my version of zerg. S...
GT AI Code Wiki
ArmageddonZ: There is a bug in Protoss16.galaxy. When is the enemy terran , protoss AI gets supply blocked. GTSupply condition should be modified to this >>>>>>...
GT AI Code Wiki
ArmageddonZ: Terran AI has some problems with building c_TB_Refineries on second and third etc. expansions. I dunno why :( On first expansion it works well. For...
GT AI Code Wiki
ArmageddonZ: What are these 2 commands for ? AIEnableStock(player); AIClearStock(player);
Green Tea AI
ArmageddonZ: @abe, Macro production depends on your income, so if u have enough money u can macro up like crazy. If u let to expand your enemy he will outmacro ...
Installastion Instructions
ArmageddonZ: @stasisdrone, U must have your SC2 updated to 1.2.0.17326 to run 0.71 GT AI.
Import AI Script to Maps
ArmageddonZ: @blub, Via battle net u can change difficulty normaly in Create game lobby. And if starting game via editor, go to File >>> Preferences... >>> Test...
Green Tea AI
ArmageddonZ: @NONAME, what exactly doesnt work for you ? I was testing disabled map hack and it works. For better results u could use additional scouting, bec...
AI Compeitition
ArmageddonZ: @Will, ofc you can, just use http://sc2.nibbits.com/assets/starcrack-allin1/ and set there Computer / Computer instead of Human.
Bug report and suggestion to improve AI
ArmageddonZ: @deadmantalking, 6 pool was in earlier versions of GT AI and players were complaining it was hard , so 6 pool was removed (modified to some zerglin...
Green Tea AI
ArmageddonZ: @Abe, find this line in MeleeAI.galaxy >>>>>>> AISetDifficulty(player, c_diffNormalVision, false); and change it to >>>>>> AISetDifficult...
GT AI Code Wiki
ArmageddonZ: c_TB_CommandCenter_Alias = c_TB_CommandCenter or c_TB_PlanetaryFortress or c_TB_OrbitalCommand. Am I right ?

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