MarauderMan 3

Posts from MarauderMan

Green Tea AI
MarauderMan: Can you upload the version 0.99 with the changes merged in by Nexxy? (the changes stated in his last post) Or is that the one thats already availab...
Green Tea AI
MarauderMan: @Bdaws: Had that exact problem several versions ago. Has it still not been fixed?
Green Tea AI
MarauderMan: @Nexxy: Im sure plenty of people wouldnt mind if you released a public version with the anti-rush removed. Some of us have been asking for an opti...
Green Tea AI
MarauderMan: @Nexxy: I only tried one game, so I cant be certain about what caused it. I just suggested that it might be Harpies because that was the name list...
Green Tea AI
MarauderMan: @Nexxy: Perhaps its something else thats causing the AI to freeze up. What are those ZvZ, ZvT, etc. files included in the last version?
Green Tea AI
MarauderMan: I was using the 0.9 test version. The zerg computer made some zerglings and banelings and then stopped doing anything altogether. When it was attac...
Green Tea AI
MarauderMan: The Zerg commander Harpies seems to be broken. After a while it just went idle and let thousands of minerals pile up.
Green Tea AI
MarauderMan: Im not sure if this applies to both 1v1 and team games, but during a 3v3 team match, the AIs like to send very, very small attack forces to fight e...
Green Tea AI
MarauderMan: -There are certain situations where you should split units when microing (against spash damage; i.e. baneling). How will the new AI handle that? ...
Green Tea AI
MarauderMan: Hmm why was c_diffAutoLoadBunkers set to false in the latest version (foundin MeleeAI.galaxy)? Just a little thing I noticed. EDIT: Same is also...
Green Tea AI
MarauderMan: The 1 Base Mutalisk commander ("Chimera") seems to be broken in the latest version. I had that commander as an ally and all he did was make some dr...
Green Tea AI
MarauderMan: Yeah the fix for the trigger errors in LibertyLib broke the AI surrender functionality. Also, I played a 3v3 game in which my allies were prett...
sc2ALLin1 (v10.3.3) (Offline StarCraft 2 RETAIL Launcher)
MarauderMan: If a new feature is going to take a year to develop and polish, I would say go ahead and release an intermediate update with the stuff that has alr...
Green Tea AI
MarauderMan: Yeah the AI does have some rather strange build orders that pretty much no real person would use. It somewhat makes up for that by being able to ha...
Green Tea AI
MarauderMan: Ive noticed that sometimes the Protoss AI decides to move Warp Prisms while units are warping in, which causes those units to die and wasting resou...
Green Tea AI
MarauderMan: Does 0.86a fix the stutter/lag issues introduced by the "code optimizations"? In 4v4 matches and sometimes 3v3 matches, the lag can get so bad ...
Green Tea AI
MarauderMan: Why not just add an option to remove the "Prevention system"? Instead of starting a big argument over whether the AI can be used to practice rushes...
Green Tea AI
MarauderMan: Is there a configuration option or command to enable/disable the no-rush wall? I find that always blocking all access to the AI's base early in the...
sc2ALLin1 (v10.3.3) (Offline StarCraft 2 RETAIL Launcher)
MarauderMan: Hmmm I just checked back after a few months, and I guess the "for sure" release date of May didnt work out. Im pretty sure this fits the blizzard d...
Green Tea AI
MarauderMan: There seems to be a lot more extra files and folders included in the 0.85a release. Many of them seem to only be developer files, so are they neces...
Green Tea AI
MarauderMan: Yeah in the newest version the AI just turtles and doesnt want to attack much at all. Also, Ive been getting messages that say: Trigger Error in...
Green Tea AI
MarauderMan: Sometimes the Terran AI sends so many SCVs to repair that it doesnt have enough left to mine resources. Repairing can be useful, but it can also be...
Green Tea AI
MarauderMan: @ptanhkhoa: The lagging in FFA mode got progressively worse as time passed. About 30 seconds into the game, I started noticing this periodic stutt...
Green Tea AI
MarauderMan: Ive been doing some testing on GT AI 0.82 and it seems to be much more laggy compared to GT AI 0.81. In 1v1 and team, the lag issue is small. H...
Green Tea AI
MarauderMan: Adding ally commands would be a very useful feature. In team matches they dont tend to coordinate well with allies, so it would be nice to be able ...

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