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Sato
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Sato
6
Posts from Sato
Page 2
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Turret Defense 2010
Sato:
Nice recreation of the classic Turret Defense. When SC2 was revealed all I said to anyone was, "yeah, but it'll have 3d turret defense." rofl. ...
–
RGB_Matrix_~F5S~.scx
Sato:
A better map, in my opinion, is Final Defense ZERO X3. The multiple modes you can play, team mode is optional, tight balance and tons of replayabi...
–
RGB_Matrix_~F5S~.scx
Sato:
This is an OK defense map. FAR, FAR from the best.
TM1 Opening.scx
Sato:
Movie map. Not insanely good or anything.. voted down to help push it back in its place.
Individual Random Defense Hero
Sato:
Hi, yes, you can use this map in single player. There are no protections against using cheat codes in single player either, if you want to play th...
Cloaked Tank Defense 2.scx
Sato:
Bugged map, crashes on loadup.
–
6-line D 1.35.scx
Sato:
It feels flawed to me. The units 23-27 get increasingly hard to the point of impossibility while arbiters come in later cloaking all units in play...
Ind. Random Def [Hero] 1.00.scx
Sato:
EDIT: the new latest version is 1.15, but 1.10 is OK (not fully tested balance I think but decent enough) Just wanted to remind everyone this is...
–
[X]Jewel Poker Def discussions
Sato:
If that's your desired balance then I have no problems. Thanks for the update.
–
[X]Jewel Poker Def discussions
Sato:
Hi, I wanted to have you recheck the balance of Top Gun (topcard hand) and the Corsair that you get with it when its ace card high. The corsair ...
–
[X]Jewel Poker Def discussions
Sato:
The prize combos are a nice addition because they give you specific hands to shoot for. Maybe you could put a small list of the prize units and ho...
–
[X]Jewel Poker Def discussions
Sato:
Not entirely sure what you mean by "what each combo of specials does".. do you mean like a list of what all the spade-area mixing outputs are? If ...
–
[X]Jewel Poker Def discussions
Sato:
Yeah, the two pairs are fine. The only reason I felt I really had to comment is because you were saying that templars were strong vs "ground and a...
Winding Team Defense v1.8.scx
Sato:
The best strategy I've found for this map is to start early with High Templars and a few upgrades. Not too many, just enough to make them useful. ...
[X]Jewel_Poker_Def.v1.0.scx
Sato:
I much agree with azala. After playing this map solo 4-5 times I feel like I'm grasping the overall balance. I must disagree with the two-pairs...
Weird Defense.scx
Sato:
This is another defense map that gave me problems, as BW Map God was saying. It does freeze after a certain amount of levels regardless of the amo...
Weed Def 3 v1.0.scx
Sato:
Pretty classic map, IMO. A lot of the Weed Defense maps have rigged ghosts (White Rhino or whatever) with +500 upgrades or something silly like th...
–
CoCo_Defense.v2.1.scx
Sato:
It works as intended and is a great map until the last round -- the bird that drags around the vespene gas tank on its tail. That level is impos...
[X]Jewel_Poker_Def.v1.0.scx
Sato:
Well, reading the description.. I'm half impressed and half rolling my eyes. The terrain is very sexy and a brand new look for the poker defense...
WoRLD DeFeNSE! v.12.scx
Sato:
Fun map. The placement of the players' areas is a little off; ideally they should be equally spaced. This version has the redone terrain which I ...
WintermaulD.scx
Sato:
A bit silly. A few good ideas hidden behind the ugly presentation and bad execution, imo.
X150.scx
Sato:
Yep. The famous "Level Defense" map, except rigged for FIVE TIMES as much starting money, and rewritten in Korean (dunno why they wanted the map i...
Tower Defense II.scx
Sato:
I don't think any amount of teamwork can help you win this map -- some of the later levels are especially tough and even the priciest units with ma...
Blood Defense.scx
Sato:
This map crashes StarCraft after the mission briefing. Do not play.
[ Fastest Green!!.scm
Sato:
Fastest maps: ruining the beauty of StarCraft Melee since 1999.
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