StarCraft 2 Melee Map Contest
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  • Danzell rated this entry 2 out of 5

    @ taclon that`s why you have to time your movements so you don`t lose units.
    i`ve seen this idea on another map but needs imprivement. you need to work more on the design

    Captain
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  • Taclon rated this entry 2 out of 5

    All around a pretty good map, the water rising and lowering is neat, but can be frustrating for slower units. good air map, although not much space to build on the high ground.

    Mineral placement not efficient, at least not the standard half circle.

    Looks - 2/5
    Gameplay - 2/5
    Unique - 2/5
    Overall - 2/5

    Private
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