I like your doodads, although adding some textures wouldn't hurt. The overall map looks cool and is fun. However, a few things I must mention... -the high yield expos favor terran because they can lift off at the beginning and claim them -you should cut the amount of xel naga towers you have, there are a few too many -the placing of the towers is kind of strange, because it makes it quite easy for the opposing team to watch your base with a zergling. It kind of takes the point out of scouting which makes it easier for novice players to fight diamond league players. -the middle expansions are symmetrical on the wrong axis; the top gas is always closer to the top teams main bases (I know it probably wouldn't happen, but they could harvest vespene at a faster rate if it came down to it). -lastly, the island expansions behind the main bases are too easy to access and defend.
I still like how the map looks though despite all these points...
too many resouces and i think 4 xel naga towers are sufficient
I like your doodads, although adding some textures wouldn't hurt. The overall map looks cool and is fun. However, a few things I must mention...
-the high yield expos favor terran because they can lift off at the beginning and claim them
-you should cut the amount of xel naga towers you have, there are a few too many
-the placing of the towers is kind of strange, because it makes it quite easy for the opposing team to watch your base with a zergling. It kind of takes the point out of scouting which makes it easier for novice players to fight diamond league players.
-the middle expansions are symmetrical on the wrong axis; the top gas is always closer to the top teams main bases (I know it probably wouldn't happen, but they could harvest vespene at a faster rate if it came down to it).
-lastly, the island expansions behind the main bases are too easy to access and defend.
I still like how the map looks though despite all these points...