StarCraft 2 Melee Map Contest
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User Reviews

  • Danzell rated this entry 5 out of 5

    too many resouces and i think 4 xel naga towers are sufficient

    Captain
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  • FrozenWolf rated this entry 4 out of 5

    I like your doodads, although adding some textures wouldn't hurt. The overall map looks cool and is fun. However, a few things I must mention...
    -the high yield expos favor terran because they can lift off at the beginning and claim them
    -you should cut the amount of xel naga towers you have, there are a few too many
    -the placing of the towers is kind of strange, because it makes it quite easy for the opposing team to watch your base with a zergling. It kind of takes the point out of scouting which makes it easier for novice players to fight diamond league players.
    -the middle expansions are symmetrical on the wrong axis; the top gas is always closer to the top teams main bases (I know it probably wouldn't happen, but they could harvest vespene at a faster rate if it came down to it).
    -lastly, the island expansions behind the main bases are too easy to access and defend.

    I still like how the map looks though despite all these points...

    Sergeant
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