StarCraft 2 Melee Map Contest
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  • doomer3001 rated this entry 2 out of 5

    This map would make a... decent ffa map. One thing I would like to point out is that there are too many rich mineral expansions. The rules of this contest are that there can only be 2 of those.
    Also the bases difer i size, and there is not much detail put in the terrain.
    NEEDS IMPROVEMENT.

    Corporal
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  • FrozenWolf rated this entry out of 5

    -The main bases are the right size, but aren't very competitive because of the double cliffs. That means reapers and collosi are useless at doing what they do best.
    -the ramps to the mains make them perfect for turtling and sitting there all game
    -there is only one high yield expansion per player -- no naturals even (high yields are competitive though)
    -when I first looked at the map, it was trippy because of the center doodads
    -there is a large amount of wasted space on this map, as it is a huge map with only 4 expansions and limited pathing
    -textures could use a bit of work, but I do like the doodads
    -the map is wide open, which means zerg will have the advantage outside of main bases

    Sergeant
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