StarCraft 2 Melee Map Contest
Korhal Guerilla
player spawn with an easy defendable natural expansion. Maintaining the highground in the middle of the map is key for securing center map control. But also use of the Xel'Naga Towers is needed, since there are multiple routes to your enemy's base.
mode: 1v1
tileset used: korhal
a detailed picture:
- Author:
- Endymion 3
- Players:
- 2
- Tileset:
- Korhal
- Dimensions:
- 120x120
Review this Entry
You must log in to review contest entries.
lets begin by judging the review below. He's right about the bases being too small, and that zerg is overpowered on this map. I'd like to add that the expansions on the side are barely defendable, making zerg even more overpowered. I'd like to play on this map, as long it's ZvZ.
This map looks alright (scenery-wise). It is also symmetrical which makes for a good competitive map. You have a bunch of resources right in the center of the map, which makes it even more competitive.
However, one thing that should really be changed is the size of the pathing and the main bases. The main bases are so small so that only zerg could properly build on them. This means terran and protoss will have to build below into their natural expansions, which makes half their base really open to attack. Also, because the map has such large pathing, zerg will be quite overpowered.