Chapter II - Vor'gor
-=Story=-
Chapter 2 - Vor'gor
A huge earthquake knocks you down as the temple door opens. A few soldiers rush to your position and help you get back on your feet.
When you enter the ...
-=Story=-
Chapter 2 - Vor'gor
A huge earthquake knocks you down as the temple door opens. A few soldiers rush to your position and help you get back on your feet.
When you enter the temple you are engulfed in a bright green light and wake up in the emptyness of space. A dark and mystrious voice sounds in your head: "You are the choosen one. I am Lek'n, one of the fallen. You must free me from my crystal tombs of Hyl'con. Only the choosen one can finish the Lek'n Tournament and free me. There is one more task before you can free me. You must defeat the guardians of my tomb and distroy their Ja'run crystals. The guardians will take the shape of your greatest enemies but you must defete them at all costs. I will take you now to the arena world of Vor'gor!" As you wake up face down in the grass of Vor'gor, your troops rush to help you. Even tough you have a bad feeling about this Lek'n guy, you have no other choice but to defeat the guardians if you are to leave alive.
- Author:
- Cry17 4
- Players:
- 8
- Tileset:
- Xil
- Dimensions:
- 256x256
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this map is simmetrical and not. but that`s what makes a game fun.
i replayed this map over and over
Hey Cry, again nice attempt. But even from the preview it doesn't look symmetrical. To give you a tip, you can copy/paste terrain to keep it symmetrical.
Anyways... the textures could definitely use some mixing here so you don't see the same thing over and over. Surrounding the mains is tree's is just about the only doodads you put on the map, so it could use a lot more (although I've never seen the canopy islands before, so thanks for showing me them :) ). Because all four of those middle areas are different, it really makes for different gameplay strategies which can be unfair for different races. The watch towers are well-placed. Although the high yield has too many resources for a competitive map, it is also smack dab in the center which is very competitive. The last thing I should mention is that this map is in a natural setting, but all of the terrain is perfectly unnatural.