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Inspiration: Dota/Herosiege/Enfos Game Play: A general 2 lane AOS-style that has a stage counter to make things interesting!
Stage 1: Spawns units that improves heavily, after 6 minutes a boss spawns, kill it to go stage 2.
Stage 2: Spawns 10 creatures, kill 300 of them, when one die, another spawns
Stage 3: Boss Round. Kill boss to go stage 4
Stage 4: Spawns many creatures, destory the main base
Objective: Whenever Life equals to 0, your team loses
Special Features: - Talent system: Hero earn talent point every level, spend it to boost your hero - Weapon/Armor/Boots Upgrade system: Upgrades any one, if boots and armor upgrade maxed, you can craft them - Upgradable items: Upgrade items by buying same ones - Attribute tomes/Exp tomes - Non-level skip learning E.g: lvl 8 hero, lvl 8 storm bolt - Elemental Enforcements: Element gives special boost - Elemental Passive: +3 damage
Inspiration: Dota/Herosiege/Enfos
Game Play: A general 2 lane AOS-style that has a stage counter to make things interesting!
Stage 1: Spawns units that improves heavily, after 6 minutes a boss spawns, kill it to go stage 2.
Stage 2: Spawns 10 creatures, kill 300 of them, when one die, another spawns
Stage 3: Boss Round. Kill boss to go stage 4
Stage 4:
Spawns many creatures, destory the main base
Objective: Whenever Life equals to 0, your team loses
Special Features:
- Talent system:
Hero earn talent point every level, spend it to boost your hero
- Weapon/Armor/Boots Upgrade system:
Upgrades any one, if boots and armor upgrade maxed, you can craft them
- Upgradable items:
Upgrade items by buying same ones
- Attribute tomes/Exp tomes
- Non-level skip learning
E.g: lvl 8 hero, lvl 8 storm bolt
- Elemental Enforcements: Element gives special boost
- Elemental Passive: +3 damage
For more information visit www.wc3lsc.blogspot.com