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  • I was planning on having them on cliffs when I first thought of this. But I am not sure. I guess I shouldn't be over thinking it because I don't even have time to start until summer.

    Lieutenant
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  • Atm i'm working on 2 td's. A coop TD for 2 players. player1 builds and mazes towers which uses mana, health or mana/health
    player2 builds towers to keep up their health/mana to prevent them from dying, and keep em shooting

    I don't rly have the time to make an RPG but would be pretty badass with an Oblivion RPG(based on the game; The Elder Scrolls4: Oblivion

    Anonymous
    83.92.62.xxx
    avatar
  • refresh me on what a TD is? Is that Team Defense?

    Map Idea:
    Giving sc maps an rpg twist.

    Bound Adventure (my idea!): Players will go through different Bound levels using popular levels from bound maps. Players will have to go through an 'overworld' traversing through towns, mountains, castles, dungeons. Upon arrival to a certain place, players are put into a bound level.

    Defense Rpg: Same deal; Players have an overworld which they traverse and upon arriving a certain place, a mini defense game will commence.

    Impossible RPG: Instead of mini defense game, it will be an impossible scenario map levels.

    Sergeant
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  • Yes TD does mean Tower Defense.

    Registered User
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  • make an RPG but would be pretty badass with an Oblivion RPG(based on the game; The Elder Scrolls4: Oblivion
    This. If this happened, it might actually be able to play an enjoyable RPG. /hate RPGs but this seems awesome actually.

    Lieutenant
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  • That would be way awesome, especially if it was done like Dark Invasion 2.

    Private
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  • 5 players per team.
    5v5

    1 Player act as support and income, takes care of resource gathering and support skills. Such as moving observers around, boosting other units, increase production speed for other players.

    2 Players act as offensive, plays as Zerg. Zerg player spawns units that can be moved around and attack.

    2 Players act as defense, plays as Terran. Terran is used to build bunkers, defensive structures, scvs etc.

    I got the idea from another map I saw, it was a lot of fun but I saw a lot of room for improvement aswell.

    Registered User
    avatar
  • Unless you're talking about having computers be parts of those teams, you can't have excess of 8 players. Also, if each player can pretty much only do 1 thing, it might get boring pretty fast. Maybe if you allow them all to spend to increase their econ, that would de-specialize them enough; you'd be left with 3 classes: Support, Offense, and Defense.

    On to my idea. In short? This game. In not-short?...

    I'm currently working on a board game map, but unlike most others, it isn't based off a popular real life board game. This one's based off Culdcept Saga, a niche game for the Xbox 360 that mixes board game with CCG. You move around the board like Monopoly, and like Monopoly, you pay to claim spaces. Unlike Monopoly, you place a monster on the board from your hand of cards to indicate your ownership. Like Monopoly, when an opponent lands on a space you've claimed, they have to pay a toll. However, they can play a monster of their own to "invade" your space, and do battle like in many CCGs, using other cards representing armor, weapons, and magic tools, and the winner of the battle keeps the land (and if that's the defender, they're paid the toll). Each space (usually) has one of the four elements attributed to it, and when its inhabiting monster is of the same element, it gets a bonus to its HP in battle. Also like Monopoly, you can pay to increase the toll of a land (Level Up), which also increases the HP bonus. I think I've easily surpassed the point where, if you actually want to keep reading about Culdcept Saga, you'd be better off reading the Culdcept Saga Wikipedia article.

    Given the complexity of the game, I couldn't hope to make anything that comes even close to a true representation of the game. It's just going to be heavily inspired by the game, not totally based on it. There will be a bunch of features missing customizable decks, and especially missing players each having a different deck. But as an homage to the original, I might later re-create some of the official board designs.

    Sergeant
    avatar
  • Shadow_Templar
    ParabolaMay-leh: A map where you start out with a Command Center, Nexus, or Hatchery (pertaining to the race picked in lobby), and you slowly gather resources, build an army, and attempt to eliminate your opponents.

    ;)


    This will never happen. What an awful concept.

    hahahaha !! Yeah, I also think that won't be profitable at all, hahaha

    Private
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  • I'm not really into TDs but this sounds pretty awesome if done right. Great idea

    Anonymous
    68.31.49.xxx
    avatar
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