I remember there was a script in SC Editor working like that:
condition => 1 second has elapsed action => .set all the mineral chunks and vespene geysers to 50,000 .preserve trigger (repeat it to the infitity so the resources can be harvested indefinitely)
Would you know if we have an equivalent here for SC2 editor?
Hello guys!
I remember there was a script in SC Editor working like that:
condition => 1 second has elapsed
action => .set all the mineral chunks and vespene geysers to 50,000
.preserve trigger (repeat it to the infitity so the resources can be harvested indefinitely)
Would you know if we have an equivalent here for SC2 editor?
Many thanks
Alex
82.35.88.xxx
Alex, you have another thread with exactly the same question.
Mods: This is a duplicate thread...