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  • sry haven't been posting lately as i have been hanging around mapster reading tuts and such

    i've released alpha of scourge mod (in the following maps)
    metalopolis - scourge mod test
    lost temple - scourge mod test

    you can find them by typing in scourge

    they have alot of changes (cliffhopping for upgraded zealot/zerging, campaign units, a perm mule for each race (nomad, overlord with ventral sac upgrade, and warp prism), a mercenary building for each race (merc compound, nydus network, twilight council, temporary merc units that can be purchased for min/vespene (mainly just to defend base if you lost your army or help out with a nearby expansion)

    there are also heroes but with limited abilities for now (raynor and kerrigan don't die because i didn't remove the camp rebirth behavior as of yet) so if you play someone with heroes don't be a dick about it

    edit: also the creep colony is bugged right now and only takes dmg from bullets, blasts and melee (not missiles) i will try to fix it later

    overall it is super unbalanced for competition but is still pretty fun to mess around with if you like playing warcraft 3 with heroes

    note: the protoss are still wip (i chainlinked the pylons with the nexus so protoss can't proxy bases anymore unless you use warp prism i guess)

    so if you get a chance try scourge mod and please leave suggestions (i will try to add defiler and reaver/other BW units later)

    -
    ps need someone to help me with hero abilities and custom weapons if you really good

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