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I assume you want an active cloaking ability. Like, press button -> cloak stuff.
The easiest way to do this would be an Instant Effect ability tied to an Apply Behavior. Use the ability to call a (new) Apply Behavior which applies the Mothership's cloaking field behavior to the Pylon.
As for the requirement, that should also be pretty easy. Define a new upgrade which does nothing, and a requirement which detects that upgrade (through Count Upgrade), and set it as the requirement for the previously-created Instant ability.
If this doesn't work for any reason, send me your map and I'll take a look.