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I start making new map project, codename:xpNexus. If you wish to take part in it, pls let me know at playxpdota.com
I think that this map will become very unique, skill-based and fun.
xpDota current situation I have made 5v5 mode and map goes in 3 days down from top 20 to top 200. I like blizzard popularity system, which make this possible.
What to tell you how it works. You startup your new map. 1. Map with 1 player needed to be played, with mid duration of game in 30 minuts. 1000 players run play this map, and game popularity will be 2000 games per hour. You will be at top 10 of the list and your map will start growing, so many players whould try it. At this point, any map one first page automatically gains attention for new players which also try it. And so on.
2. Map with 5v5 players needed, and same 30 minuts durations. We'll try to get same 1000 players. At this case map popularity will be (1000/(num_of_players))*2games per hour = 200
So in first and second case, we got 1000 players that like the game. But in first case, map will be at top 5, and will get lot more players cause of everyone see it. In case two it will have 48th place, and popularity will start falling cause, there is almost no new players at 4th page.
I guess blizzard should make popularity system based on # of players that play map in last hours but not # of games. This would represent real popularity. But blizzard don't think this way.
I start making new map project, codename:xpNexus.
If you wish to take part in it, pls let me know at playxpdota.com
I think that this map will become very unique, skill-based and fun.
xpDota current situation
I have made 5v5 mode and map goes in 3 days down from top 20 to top 200. I like blizzard popularity system, which make this possible.
What to tell you how it works. You startup your new map.
1. Map with 1 player needed to be played, with mid duration of game in 30 minuts.
1000 players run play this map, and game popularity will be 2000 games per hour. You will be at top 10 of the list and your map will start growing, so many players whould try it.
At this point, any map one first page automatically gains attention for new players which also try it. And so on.
2. Map with 5v5 players needed, and same 30 minuts durations.
We'll try to get same 1000 players. At this case map popularity will be (1000/(num_of_players))*2games per hour = 200
So in first and second case, we got 1000 players that like the game. But in first case, map will be at top 5, and will get lot more players cause of everyone see it. In case two it will have 48th place, and popularity will start falling cause, there is almost no new players at 4th page.
I guess blizzard should make popularity system based on # of players that play map in last hours but not # of games. This would represent real popularity. But blizzard don't think this way.