the complete Zerg campaign SC1Mod required to play
version 1.02 recommended
The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models. Features
* all 10 original missions * original SC1 units and structures with original stats, including custom models * original SC1 Zerg soundtrack * all the dialogue, voice acting & other miscellaneous text from the original campaign
Artistic License
(some notable differences from the original campaign)
* Lurkers! Because who doesn't love Lurkers? * Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back * Difficulty level is again harder than in the original
Download & How to play
* Downloads: Map package - Mod file * put the mod file (SC1mod.SC2Mod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents") * extract the map package to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist) * make sure Starcraft 2 isn't running, and that your Galaxy Editor map test difficulty is set to normal (it is unless you've changed it) * drag a map to your Starcraft 2.exe or a shortcut and have fun!
Credits
* Original campaign by Blizzard * Remake by Jones * Mod by Maverck * Models by GnaReffotsirk, DeveRR0, buhhy * Third Person Shooter engine by martinolsson * Alpha Squadron decals by TooMuchTuch * as always, thanks to Hati for his SC2 Localizer
i already reached mission 9 (invasion of aiur) and 10 (full circle). there were no dialogues and missions to be accomplished and the protoss forces were not attacking they were just waiting to be attacked :( in ep 9 the beacon in the khalis crystal were not there also in ep 10 the beacon at the temple wasn't there :( please fix the errors if possible :) thanks a lot :D
Starcraft: Episode II - Overmind
the complete Zerg campaign
SC1Mod required to play
version 1.02 recommended
The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models.
Features
* all 10 original missions
* original SC1 units and structures with original stats, including custom models
* original SC1 Zerg soundtrack
* all the dialogue, voice acting & other miscellaneous text from the original campaign
Artistic License
(some notable differences from the original campaign)
* Lurkers! Because who doesn't love Lurkers?
* Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back
* Difficulty level is again harder than in the original
Download & How to play
* Downloads: Map package - Mod file
* put the mod file (SC1mod.SC2Mod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
* extract the map package to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
* make sure Starcraft 2 isn't running, and that your Galaxy Editor map test difficulty is set to normal (it is unless you've changed it)
* drag a map to your Starcraft 2.exe or a shortcut and have fun!
Credits
* Original campaign by Blizzard
* Remake by Jones
* Mod by Maverck
* Models by GnaReffotsirk, DeveRR0, buhhy
* Third Person Shooter engine by martinolsson
* Alpha Squadron decals by TooMuchTuch
* as always, thanks to Hati for his SC2 Localizer
Have fun!
P.S. It works with SC2allin1 perfectly just like episode 1
i like this series so i stick this for a while if you could make a post with the latest 1st episode i will stick that too.
at last the zerg campaign is here :) thank you for your hard work :) i'm looking forward and excited for the protoss campaign :)
@vernam7 - ok, I will post episode 1 too
i already reached mission 9 (invasion of aiur) and 10 (full circle). there were no dialogues and missions to be accomplished and the protoss forces were not attacking they were just waiting to be attacked :( in ep 9 the beacon in the khalis crystal were not there also in ep 10 the beacon at the temple wasn't there :( please fix the errors if possible :) thanks a lot :D
and i almost forgot in mission 2 (Egression) there was also the same problem and there's a beacon there too that wasn't responding :)
I added it to the site downloadable files too:
http://sc2.nibbits.com/assets/starcraft-episode-ii-overmind/
You are a beast!
It's soo great to see hydralisk speed upgrade ;)
Amazing job!
Thanks for sharing. So fun to play! Very well done!
I can wait to see the Episode 3 o.O Will be mod for the Broad of War Expansion? =P