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  • I see you are part of a team that already make maps for SC2 for some time...

    I used to make maps for WC3, I just bought SC2.
    Triggers and object editing are just slightly different.

    I was training these days...

    anyway. I cant enter other project because, while I am good at what I do, I am not fully used with SC2 editor and I wouldnt be so productive in the first week.

    thats why I want to start a project (sandbox RPG with little survival). because I can get used as I also plan how the game will be.

    these are my ideas for this RPG

    ---freedom of choice and play
    ---player choose unit model, not class
    ------maybe depending on the model choosed, cant go ranged, or melee.
    ---player build class as he will (in character)
    ------maybe gain skill as he uses.
    ---crafting system, building system, melee, ranged
    ---NPC town just to make the map more beautyfull, with lots of triggers and story and animations (I want something really fun to watch)
    ---there are places (most of them) where you can build. other places you cant (like NPC cities, you cant build on them)
    ---survival aspect will be like minecraft, have to protect yourself in the night. (or for any other reason)

    etc, etc, etc...

    Inspired in: darkfall, mortal online, Ultima Online. (sandboxes in general)
    but off course, much more casual XD

    Things I dont want, and its common to see in games (even great titles)
    ---a great variety of skills, but not much difference in what they do:
    ------ranged class: ranged attack + skill of great dmg (aimed shot)
    ------mage class: ranged attack + skill of great dmg (fireball)

    ------ranged class: hit many enemies (scatter shot, etc)
    ------mage class: hit many enemies (spread fire, or ice, or whatever)

    skills type:
    melee, ranged, crafting skills, building skills.
    + skills that come with equipment you wear.

    the mage class: there will be no mage, since its not forgotten helms, middle age or whatever.

    but I want a great dose of spirituality in this game, a great mystic point of view, profound view...

    equipments provide skills, so, you want mage with distortion of reality, craft equips, or buy from who crafts :D

    No Grinding
    I want people to play because of the replay value, and because they like the experience of playing.
    I dont want them playing so they can get a higher tier, etc...

    if I spent some weeks programming a certain evolution path, I dont bother people maxing that skills in 1 hour or 2. I want it to be fun. I want to be an ammazing experience.

    well. just thinking. I havent planned/writed anything on paper yet.

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