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I see you are part of a team that already make maps for SC2 for some time...
I used to make maps for WC3, I just bought SC2. Triggers and object editing are just slightly different.
I was training these days...
anyway. I cant enter other project because, while I am good at what I do, I am not fully used with SC2 editor and I wouldnt be so productive in the first week.
thats why I want to start a project (sandbox RPG with little survival). because I can get used as I also plan how the game will be.
these are my ideas for this RPG
---freedom of choice and play ---player choose unit model, not class ------maybe depending on the model choosed, cant go ranged, or melee. ---player build class as he will (in character) ------maybe gain skill as he uses. ---crafting system, building system, melee, ranged ---NPC town just to make the map more beautyfull, with lots of triggers and story and animations (I want something really fun to watch) ---there are places (most of them) where you can build. other places you cant (like NPC cities, you cant build on them) ---survival aspect will be like minecraft, have to protect yourself in the night. (or for any other reason)
etc, etc, etc...
Inspired in: darkfall, mortal online, Ultima Online. (sandboxes in general) but off course, much more casual XD
Things I dont want, and its common to see in games (even great titles) ---a great variety of skills, but not much difference in what they do: ------ranged class: ranged attack + skill of great dmg (aimed shot) ------mage class: ranged attack + skill of great dmg (fireball)
------ranged class: hit many enemies (scatter shot, etc) ------mage class: hit many enemies (spread fire, or ice, or whatever)
skills type: melee, ranged, crafting skills, building skills. + skills that come with equipment you wear.
the mage class: there will be no mage, since its not forgotten helms, middle age or whatever.
but I want a great dose of spirituality in this game, a great mystic point of view, profound view...
equipments provide skills, so, you want mage with distortion of reality, craft equips, or buy from who crafts :D
No Grinding I want people to play because of the replay value, and because they like the experience of playing. I dont want them playing so they can get a higher tier, etc...
if I spent some weeks programming a certain evolution path, I dont bother people maxing that skills in 1 hour or 2. I want it to be fun. I want to be an ammazing experience.
well. just thinking. I havent planned/writed anything on paper yet.
I see you are part of a team that already make maps for SC2 for some time...
I used to make maps for WC3, I just bought SC2.
Triggers and object editing are just slightly different.
I was training these days...
anyway. I cant enter other project because, while I am good at what I do, I am not fully used with SC2 editor and I wouldnt be so productive in the first week.
thats why I want to start a project (sandbox RPG with little survival). because I can get used as I also plan how the game will be.
these are my ideas for this RPG
---freedom of choice and play
---player choose unit model, not class
------maybe depending on the model choosed, cant go ranged, or melee.
---player build class as he will (in character)
------maybe gain skill as he uses.
---crafting system, building system, melee, ranged
---NPC town just to make the map more beautyfull, with lots of triggers and story and animations (I want something really fun to watch)
---there are places (most of them) where you can build. other places you cant (like NPC cities, you cant build on them)
---survival aspect will be like minecraft, have to protect yourself in the night. (or for any other reason)
etc, etc, etc...
Inspired in: darkfall, mortal online, Ultima Online. (sandboxes in general)
but off course, much more casual XD
Things I dont want, and its common to see in games (even great titles)
---a great variety of skills, but not much difference in what they do:
------ranged class: ranged attack + skill of great dmg (aimed shot)
------mage class: ranged attack + skill of great dmg (fireball)
------ranged class: hit many enemies (scatter shot, etc)
------mage class: hit many enemies (spread fire, or ice, or whatever)
skills type:
melee, ranged, crafting skills, building skills.
+ skills that come with equipment you wear.
the mage class: there will be no mage, since its not forgotten helms, middle age or whatever.
but I want a great dose of spirituality in this game, a great mystic point of view, profound view...
equipments provide skills, so, you want mage with distortion of reality, craft equips, or buy from who crafts :D
No Grinding
I want people to play because of the replay value, and because they like the experience of playing.
I dont want them playing so they can get a higher tier, etc...
if I spent some weeks programming a certain evolution path, I dont bother people maxing that skills in 1 hour or 2. I want it to be fun. I want to be an ammazing experience.
well. just thinking. I havent planned/writed anything on paper yet.