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This is a map I have made, I'd love any feedback on it. It is live on on Battle.net right, currently on the top of the third page of the custom maps. Hope you enjoy, thanks!
http://sc2.nibbits.com/maps/view/133733/turret-wars
===Turret Wars===
Turret Wars is inspired by the Turret Wars map from SC1. The map is divided into two teams of up to 4 players on each team. Each team will have waves of units sent across their side of the map. The team must destroy the waves before they reach the end. Teams will get 50 lives. All kills will get added to the other team's waves. As time goes on, the waves' health and speed will be increased. Each kill grants one mineral.
**Please note that the below video is from an older version of the game, not all of the abilities work the same. I will record a new video once game features are more finalized.**
=== **Three different types of towers to create:** ===
Terran: Medium Range, Medium Fire Rate, Stronger against Armored (Medium) Units
Protoss: Short Range, Fast Attack Speed, Stronger against Light Units
Zerg: Long Range, Slow Attack Speed, Stronger against Massive Units
=== **All Towers can be upgraded once to enhance their abilities** ===
There's a hierarchy of tower building:
10 Basic Towers unlocks the Basic Units and utility towers.
3 Basic Units unlocks Tower upgrades.
3 Upgrade Towers unlocks the Advanced Units
=== **Twelve Special Abilities used by the SCV:** ===
*Add Enemy Health (Permanently adds 50 health to your opponent's waves)
*Add Enemy Speed (Permanently adds .5 Speed to your opponent's waves)
*Offensive Warp Prisms (Adds 4 Warp Prisms to your opponent's waves. Warp Prisms grant no minerals to opponent and will not not be added to your teams' waves after death. Warp Prisms are light units.)
*Speed Burst (Speeds up all your opponent's waves by 2.5 speed for 10 seconds. Using Speed Burst while a Chrono Slow has been used on your opponent's team will return your opponent's waves to normal speed. Speed Bursts do not stack.)
*Lower Ally Health (Permanently subtracts 50 health from your waves)
*Lower Ally Speed (Permanently subtracts .5 Speed from your waves)
*Offensive Brood Lords (Adds 4 Brood Lords to your opponents waves. Brood Lords grant no minerals to opponent and will not not be added to your team's waves after death. Brood Lords are massive units.)
*Chrono Slow (Slows all your team's waves to .1 speed for 10 seconds. Using Chrono Slow while a Speed Burst has been used against your team will return your team's waves to normal speed.)
*Create Ghost. Ghost is spawned in enemy area. It can attack enemy units/towers, but only gets 3 shots. 1 shot will kill basic units/towers, 3 shots will kill advanced units/towers.
*Create Sentry. Sentry can create a mobile Chrono Shield that slows all waves inside the shield to .1. The Sentry will destroy itself 10 seconds after casting Chrono Shield. Sentry can also attack Ghosts.
*Create a Vortex at the enemy base. The Vortex is at the beginning of the enemy base, sucks all the enemy waves into it and unleashes them on your enemy all at once.
*Create Enemy Ravens. Creates 5 Ravens in your enemy's waves. Once the Raven is killed, it reduces the killing unit/tower's damage 90% for 10 seconds.
*Proximity Mine - Lay mine down on the ground and when an enemy wave unit gets near, the mine will automatically detonate for 500 damage.
*Remote Mine - Lay mine down on the ground and choose when to detonate it. There's an individual trigger for each remote mine, or you can detonate all mines owned by you from the SCV.
=== **Bonus Units** ===
Three types of bonus units have been created, they appear at random times in random places on the map. To get the bonus, you must move your SCV to the bonus unit before the unit dies (approx 30 sec). Each unit type has 4 different bonuses to give:
==== **Zergling:** ====
*Creates bonus Sentry. Sentry can create a mobile Chrono Shield that slows all waves inside the shield to .1. The Sentry will destroy itself 10 seconds after casting Chrono Shield. Sentry can also attack Ghosts.
*Player gains (random number between 1 and 50) minerals.
*Players team each gains (random number between 1 and 25) minerals.
*Lower Ally Health/Speed
==== **Interceptor** ====
*Creates bonus Ghost. Ghost is spawned in enemy area. It can attack enemy units/towers, but only gets 3 shots. 1 shot will kill basic units/towers, 3 shots will kill advanced units/towers.
*Creates a Vortex at the enemy base. The Vortex is at the beginning of the enemy base, sucks all the enemy waves into it and unleashes them on your enemy all at once.
*Steal (random number between 1 and 25) minerals from each enemy player and give them to each ally player.
*Add enemy health.
==== **Observer** ====
*Create Nydus Canal. Creates a Nydus Network in your area (randomly placed) and creates a Nydus Worm in the enemies area (randomly placed). When your waves reach your Nydus Network they will be transported to the Worm's location. Lasts 10 seconds.
*Create a Blackout. Creates a Fog of War of the entire map for your enemies. Your only unit that can see is the SCV. There is a light switch that will get pinged on your enemies minimap. Take the SCV to the switch to regain vision.
*Create Enemy Ravens. Creates 5 Ravens in your enemy's waves. Once the Raven is killed, it reduces the killing unit/tower's damage 90% for 10 seconds.
*Jackpot! Takes 15 minerals from all players and pools them into a jackpot. Type -roll within 20 seconds to roll a number between 0 and 100, highest roller gets it all!
=== **New command:** ===
-stuck
Type this in chat if your SCV becomes stuck or unusable and a new SCV will be created for you. *Note* The error that was making this occur should be fixed now, but I'm leaving the command intact just in case.
== **Hope you enjoy!** ==