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  • I'm currently working on a replay analysis program (replay data, APM, build info, etc)
    Perhaps something similar to the old BWHF

    Anyways, I've run into a few snags parsing the game events.
    I know you guys here are parsing small amounts of replay data (which I am doing also) so I figured id ask here

    If anyone has any DEFINITIVE info about the building codes, attack-move codes, patrol codes, etc for the units following the 0x0b byte I would REALLY appreciate it.
    I've scoured the net, but the best people have are guesses and 99% that I've checked out (its a tedious process) are wrong.

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