I think the zerg commander "rat" must use less of his mineral stocks, i just win a battle vs him in the "lost temple" map, where i've got 4 bases and he got 7. But in the end of the game, i've got many minerals and vespen gas and he doesn't have enough ressources to deffend himself. So i killed him with nukes, airforce and MMM's. 7/10 for Rat
I just seen the replay of my game vs Rat. He must do overseer, becose he dont see ghost's and he c'ant prevent nukes. He must to learn how to deffend a mineral path, becose i've easily eradivated his paths with banshees or nukes...
Nga Son vs Black reaper, Nga Son won. Black reaper doesn't block his entry and he doesn't build marauder, so he couldn't kill the colossus. the black reaper general must fly with his buildings in a safe place when he see he can't save his base. Protoss generals must protect their nexus and their drones, because i can easily destroy all his drones and his nexus with reapers in early game. They must build airforce most quikly, because i just have to fly with my buildings in a rocks protected area, and they can't find me.
At first I was surprised by the intensity of all of these AI's, since they tend to macro better than most of the players I've faced and will actually roll out with sizable armies at every point in the game.
However, they retreat too easily. If faced in a 50-50 situation at the front of my base, they will tend to run away to regroup before trying to push again... at which point I have of course increased my army count again anyways. They need to be more aggressive and go more all-in when they have the advantage, especially when I am retreating into my base. More often than not they will fail to take advantage of my mistakes in the mid-game.
This is especially true for the one that uses seige - it needs to siege push more instead of just loitering with unsiedged tanks outside my base.
This thread you can rating general at the rank from 1 to 10 and following suggest to improve them.
For example :
Grey Tanker : 6/10
_ Need better opening (
Your opening here ... )
Mouse : 3/10:
_ Improve late game ...
Black Reaper: 2/10
_ Faster rush, should target probe, not building ..
Ofcourse don't need to rate all generals, maybe the one you really favourite or the ones that too weak, need to improve.
How can I create sub forum ? I don't find any button :(, can you help me :) ?
Yes, please
Grey Tanker : 8/10
Thanh Nguyen: 8/10
White Banshee:7/10
Black Reaper: 8/10
to be cont..
ALL commanders not protecting mineral lines.
harrasing too easy.
Black Reaper: 9/10
i think he is the only general that can defeat strong porotoss
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Grey Tanker: 7/10
he improved in 0.47 ver
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i will edit this post for other generals ...
I think the zerg commander "rat" must use less of his mineral stocks, i just win a battle vs him in the "lost temple" map, where i've got 4 bases and he got 7.
But in the end of the game, i've got many minerals and vespen gas and he doesn't have enough ressources to deffend himself. So i killed him with nukes, airforce and MMM's.
7/10 for Rat
127.0.0.xxx
I just seen the replay of my game vs Rat.
He must do overseer, becose he dont see ghost's and he c'ant prevent nukes. He must to learn how to deffend a mineral path, becose i've easily eradivated his paths with banshees or nukes...
127.0.0.xxx
Nga Son vs Black reaper, Nga Son won. Black reaper doesn't block his entry and he doesn't build marauder, so he couldn't kill the colossus.
the black reaper general must fly with his buildings in a safe place when he see he can't save his base.
Protoss generals must protect their nexus and their drones, because i can easily destroy all his drones and his nexus with reapers in early game. They must build airforce most quikly, because i just have to fly with my buildings in a rocks protected area, and they can't find me.
127.0.0.xxx
Grey Tanker : 6/10
Thanh Nguyen: 8/10
White Banshee:7/10
Black Reaper: 7/10
Thanks for this great AI! :)
actually, I only won against these creatures via rush but not on strategy/late game... so 10/10...
At first I was surprised by the intensity of all of these AI's, since they tend to macro better than most of the players I've faced and will actually roll out with sizable armies at every point in the game.
However, they retreat too easily. If faced in a 50-50 situation at the front of my base, they will tend to run away to regroup before trying to push again... at which point I have of course increased my army count again anyways. They need to be more aggressive and go more all-in when they have the advantage, especially when I am retreating into my base. More often than not they will fail to take advantage of my mistakes in the mid-game.
This is especially true for the one that uses seige - it needs to siege push more instead of just loitering with unsiedged tanks outside my base.
99.241.44.xxx