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  • hi all, first thank you for ur hard job developing this AI!!
    I have found it easier than v6.1.1 too. for example the now "fast tech" of protoss (imo) slows too much the unit production. furthermore when i had start to attack with void ray AI doesent counter at all...it still countinue with mass zealot + immortal. i had build then some carrier + a mothership and finally i can see the first unit anti air :(

    another issue: i had played some game vs protoss and (at parity of strategy: always "slow tech" with 3 gateway) the behavoir of AI doesent change in easy or hard mode (for exaple it has alwasy 10 zealot at 7 min and still produce that....). where is the difference?

    sorry for english and i hope to be usefull to allow u to better tune the AI in the next version.... :)

    Anonymous
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