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Turdburgler - I haven't looked very closely at the AI scripting, but would it be possible to parse build orders from a .galaxy file, the way the difficulty variables are defined in AIDifficulty.galaxy ?
It probably wouldn't be too bad if the AI is making decisions about workers/macro that aren't really dependent on a specific build... this way people could customize AI build orders, and play AI with the same 'intelligence' but different builds. If such a thing was possible, you could also have the AI randomize it's build order at the start of a game.
Like I say though, haven't looked at the code enough to know if you could structure it this way.