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Turd, Yucie is right, I've seen the Ai running away after seeing a few units and it will sometimes retreat all the way back to its base, if I follow it while it retreats, it's usually cake to take him out if he doesn't have much defense in his base.
Maybe if the Ai could build a better balance between defenses such as bunkers with siege or something equivalent - it would prevent from running him over after he retreats...? I think the retreat is intelligent and valid, its something human players do all the time, but usually only if they have proper defenses remaining back home.
Sorry for the long post, wanted to suggest a possible solution.
Turd, Yucie is right, I've seen the Ai running away after seeing a few units and it will sometimes retreat all the way back to its base, if I follow it while it retreats, it's usually cake to take him out if he doesn't have much defense in his base.
Maybe if the Ai could build a better balance between defenses such as bunkers with siege or something equivalent - it would prevent from running him over after he retreats...? I think the retreat is intelligent and valid, its something human players do all the time, but usually only if they have proper defenses remaining back home.
Sorry for the long post, wanted to suggest a possible solution.