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i want the AI scouting worker to make up it's mind. Right now, it withdraws everytime it sees one of your units, which i guess is good. However, the moment the AI loses sight of your units, the worker tries to get in again. This results in you having a drone/probe/svc dancing around in front of your base untill you destroy it. It's pathing could also be improved. If i semi-wall off my base with 1 pylon and 2 gateways (so there's a 1-tile gap, the AI worker doesn't seem to be able to get in, and just gets stuck between the 2 gateways. Same with terran walls afaik
i want the AI scouting worker to make up it's mind. Right now, it withdraws everytime it sees one of your units, which i guess is good. However, the moment the AI loses sight of your units, the worker tries to get in again. This results in you having a drone/probe/svc dancing around in front of your base untill you destroy it.
It's pathing could also be improved. If i semi-wall off my base with 1 pylon and 2 gateways (so there's a 1-tile gap, the AI worker doesn't seem to be able to get in, and just gets stuck between the 2 gateways. Same with terran walls afaik