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early attack! i can always expand/defend immediately without seeing any dangerous unit. priority of attack, if any unit(A) is ordered to follow certain unit(Bx) of a group (observer follows carrier, templar follows zealot, infestor follows ultralisk...) the AI attack should be concentrated on the unit(Bx) on which another is connected, so the player is deconcentrated from future strategy. that's my 2(sorry for that) suggestions for now. and sorry for my bad english.
early attack! i can always expand/defend immediately without seeing any dangerous unit.
priority of attack, if any unit(A) is ordered to follow certain unit(Bx) of a group (observer follows carrier, templar follows zealot, infestor follows ultralisk...) the AI attack should be concentrated on the unit(Bx) on which another is connected, so the player is deconcentrated from future strategy.
that's my 2(sorry for that) suggestions for now.
and sorry for my bad english.