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I noticed that corruptors were being idiotic by flying right over my cliff-side photon cannon defense while the rest of the zerg had to walk around to the ramp. Then they apparently were trying to attack my nexus even though they can't attack ground; they were easy pickings.
Mainly, I want increased pathing logic for air units so they stay with ground units.
I noticed that corruptors were being idiotic by flying right over my cliff-side photon cannon defense while the rest of the zerg had to walk around to the ramp. Then they apparently were trying to attack my nexus even though they can't attack ground; they were easy pickings.
Mainly, I want increased pathing logic for air units so they stay with ground units.