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want the ai to massive use air fleet
I noticed that corruptors were being idiotic by flying right over my cliff-side photon cannon defense while the rest of the zerg had to walk around to the ramp. Then they apparently were trying to attack my nexus even though they can't attack ground; they were easy pickings.
Mainly, I want increased pathing logic for air units so they stay with ground units.
74.140.165.xxx
Is it possible to customize our own difficulty levels?
insane
-------
const int zerg_open = -1;
const int terran_open = -1;
const int protoss_open = -1;
const int c_difficulty = 0;
const int c_mineralBonus = 2;
const string c_maphack = "true";
const int c_scared = 0;
const int c_retreat = 0;
Like adding our own values into these fields and naming them so that we don't need to edit then all the time when we reopen launcher.
110.174.147.xxx
I'd like to see a type of an "AI resource cheat" in which in the first minutes the ai would have normal resources to prevent hilarius and impossible opens by it.
A technique thing i also would enjoy to see is protoss using warp gates(prolly using the warp gate open)
The AI should use blocked "shortcuts", openning them, for example debris in this map: http://sc2.nibbits.com/maps/project/74693/space-hunters
Thank you for the AI its great.. took me a while to win against Insane...
Well there are some things.. Like that I leave a SCV in the watch tower and no matter how much waves come.. they never try to kill it...
85.250.126.xxx
AI not try to attack Destructable rocks.
i want AI try attack that rocks
I send cloked GHOST in toss base and nuke them,i see they have observer so they see my gost but STILL they dont try to kill it....??? And for the difficulty i think the hard should be improved a lot it is really easy not HARD at all actually the insane is hard but not so insane....Still nice job ..
88.106.185.xxx
I want the AI to get tanks sooner against Protoss early game.
196.210.237.xxx
i want a message displayed at the start of the game that indicates the difficulty level selected (and possibly the resource bonus given to comp). That way I know I loaded the correct AI instead of having to guess.
99.245.38.xxx
You guys should make special AI, not just different diff. I do like how you guys have this AI setup, definitively the best AI i have faced all around that is US. I think it should have AI setups like Defensive/Offensive/Tech/random so forth, makes for more diversity with the AIs.
There are already multiple builds within the AI that it might choose to use, its just all combined into 1 AI.
I want (for Medium against Toss, might no be accurate in other match-ups) :
- Zerg to try to expand at some point in the game
- Protoss to build other units than Zealots before expanding (After expanding, the unit mix is ok but before that, Toss only builds Zealots. Expanding is too high a priority for Toss)
- Terran to get a rax before double gas. The way it is, Terran has no way to fight a single Gate Zeal push.
I want Protoss Al build mothership and Terran Raven using seeker missile btw I never see brood lords in battle and changeling spawned etc.
I suggest why don`t the cpu use the same tactics as Boxer(terran) Saviour, MOndragon(zerg)and the protoss is ok but It would be better if All cpu can use micro attacks from the beggining ( something similiar to the AI7.0, 7.02)and the attack not be fixed I mean the cpu can use marines or marines/marauders or ghost/reapers or maybe one control of everything, well is a suggestion, if is hard is good and enjoyable ( If you can`t with the insane try with hard and so) well It`s a suggestion at all
I'd love to see the "EASY" AI not zealot f*** you or hit you with 5 roaches and 5 zerglings, or pour 15 marines through your font door inside 5 and a half minutes. Diamond level rushing is NOT easy. KTHX
127.0.0.xxx
I want to see the Protoss to get the Mothership, the Terrans to get Ravens and Banshees, the Zerg to get Brood Lords and expand bases more frequently.
I would also like to see the AI to attack the destructive rocks and to upgrade everything as fast as possible. Because they only go up to level 2 for units and leave the really good upgrades and abilitys for last.
127.0.0.xxx
First of all: Good job! :)
I'd like to see AI upgrading important things such as warp gate, concussive shells for marauders, or infernal pre-lighter for Hellions :)
Thanks in advance!
127.0.0.xxx
i wanna see a computer wallin into choke point or at the ramp from terran/toss and maybe mass crawlers wall defence + tumor spread across map! .. i know it's not easy ^^ but that would be great!
offt: turd nice to cu!
___________
epsiSlow
127.0.0.xxx
i want to see cheese fast reapers, proxy gate, 6 pool, things like that, and and I want the AI to destroy the rocks blocking some expansions.
Ahmm this is my suggestion. Please check out my discussion thread about the AI suggestion. It is also here in Nibbits.
http://sc2.nibbits.com/forums/19/view/803/ai-suggestion-please-make-it-better-im-begging-you-tt
i wish there were a mac version to this program
96.255.206.xxx
can you make you ally your team mate. but after some time they can be you opponent after 20 min of gameplay.
125.60.243.xxx