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You open it with a text editor and change the values accordingly. If you are using SC2Allin1 as a launcher, you need to select the Other AI option when choosing a difficulty, otherwise it will overwrite AIDifficulty.galaxy with the predefined settings for whatever difficulty you have selected.
I have another question, though, the perhaps someone can answer. With the following line:
const int c_mineralBonus = 2;
Does this change the number of minerals harvested per SCV by x+2? or by 2x?
From an old replay it looks like it's 2x, but from the examples in the change log is see some difficulties set to 0 and some set to 1. I also noticed that setting it to 1.5 causes the launcher to fail to create the game.
You open it with a text editor and change the values accordingly. If you are using SC2Allin1 as a launcher, you need to select the Other AI option when choosing a difficulty, otherwise it will overwrite AIDifficulty.galaxy with the predefined settings for whatever difficulty you have selected.
I have another question, though, the perhaps someone can answer. With the following line:
const int c_mineralBonus = 2;
Does this change the number of minerals harvested per SCV by x+2? or by 2x?
From an old replay it looks like it's 2x, but from the examples in the change log is see some difficulties set to 0 and some set to 1. I also noticed that setting it to 1.5 causes the launcher to fail to create the game.
Anyone have knowledge of this?