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■Include new difficulty level "Insane" and reconfigure all previous.(Your feedback for those settings is need it, post in our forums if you like it or not)
i test medium diff and insane diff :
in medium enemy was dancing like before (retreat was active) in insane enemy attack with full charge no dancing any more and realy challenging (retreat was off)
really good change for AI ,perfect
my suggestion for AI difficulty:
hard ----- const int zerg_open = -1; const int terran_open = -1; const int protoss_open = -1; const int c_difficulty = 0; const int c_mineralBonus = 0; const string c_maphack = "false"; const int c_scared = 0; const int c_retreat = 0;
insane ------- const int zerg_open = -1; const int terran_open = -1; const int protoss_open = -1; const int c_difficulty = 0; const int c_mineralBonus = 1; const string c_maphack = "true"; const int c_scared = 0; const int c_retreat = 0;
i test medium diff and insane diff :
in medium enemy was dancing like before (retreat was active)
in insane enemy attack with full charge no dancing any more and realy challenging (retreat was off)
really good change for AI ,perfect
my suggestion for AI difficulty:
hard
-----
const int zerg_open = -1;
const int terran_open = -1;
const int protoss_open = -1;
const int c_difficulty = 0;
const int c_mineralBonus = 0;
const string c_maphack = "false";
const int c_scared = 0;
const int c_retreat = 0;
insane
-------
const int zerg_open = -1;
const int terran_open = -1;
const int protoss_open = -1;
const int c_difficulty = 0;
const int c_mineralBonus = 1;
const string c_maphack = "true";
const int c_scared = 0;
const int c_retreat = 0;