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i test medium diff and insane diff :
in medium enemy was dancing like before (retreat was active)
in insane enemy attack with full charge no dancing any more and realy challenging (retreat was off)
really good change for AI ,perfect
my suggestion for AI difficulty:
hard
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const int zerg_open = -1;
const int terran_open = -1;
const int protoss_open = -1;
const int c_difficulty = 0;
const int c_mineralBonus = 0;
const string c_maphack = "false";
const int c_scared = 0;
const int c_retreat = 0;
insane
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const int zerg_open = -1;
const int terran_open = -1;
const int protoss_open = -1;
const int c_difficulty = 0;
const int c_mineralBonus = 1;
const string c_maphack = "true";
const int c_scared = 0;
const int c_retreat = 0;