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@cry17 i will agree in all those you mentioned except the number 5, a hill there can help in crazy micro hiding units etc!
i will say that the Vends mu be deleted, make the map lighter that way, and has no position to this terrain anyway, this is too scifi city like doodads
LOL about the submarine zealots just lol! yea he mas make the ground vertical stop there like a cliff otherwise its pathable to ground units :P
small details but htis map i believe after those fixes will be perfect! and ready for realese!
check you PM soon boys! (talking to my support team, Terran58,cry17,Charlemagne)
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@cry17 i will agree in all those you mentioned except the number 5, a hill there can help in crazy micro hiding units etc!
i will say that the Vends mu be deleted, make the map lighter that way, and has no position to this terrain anyway, this is too scifi city like doodads
LOL about the submarine zealots just lol!
yea he mas make the ground vertical stop there like a cliff otherwise its pathable to ground units :P
small details but htis map i believe after those fixes will be perfect! and ready for realese!
check you PM soon boys! (talking to my support team, Terran58,cry17,Charlemagne)