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  • Played Terran again, floated off but this time went with ghosts.
    Then went with Protoss and dark templars.

    The next thing needing a fix is the detection.

    • The Ai moves it's army to the ghost when it fires a nuke which of course kills it from the nearby nuke.

    • Where are the detectors? I haven't seen one Observer or Overseer in the games, which makes Ghosts and Dark Templar pretty much the dominant choice for 100% success.

    • Zerg Overlords form a line and spread creep generally at the main choke, which makes them fodder for pretty much everything.

    • If you destroy the zerg main base, and it has an expansion it continues to create overlords and float it to the main choke, once again making them fodder.

    • I've not once seen an Air unit from any race.
      This needs to be fixed for mid game

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