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I want to be able to create areas/regions in my map that will cause a unit to be damaged when they enter it (such as lava flows etc) but cant work out how this is done. Ideally, id like the damage to be gradual and not instant, so the longer they stay in the region, the more damage it does until eventually the unit "dies"
Does anyone have any idea how I'd create the trigger and associate it to only the lava regions if I had other regions for other jobs?
Thanks.