If you were logged in you would gain 3 XP for posting a reply.
You are replying to:
1. Make a Unit Group variable ( global ), in this case I'm using Byebye
2. I use Player 15 here as the enemy, since that's the way I like it ;)
3. The army is created in a Region I've named "Start Region"
4. Here, I'm making 5 Muta's, 10 Roaches and 50 Zerglings and adding them to the Unit Group ByeBye
5. I then tell all the units to attack-move a random living unit in the Unit Group %PlayerChars%, which in here I already have the character I've playing. ( actually I just say attack, but they get the point xD )
6. Now on trigger two : when a Player 1 unit enters the Region "Checkpoint 2", all units in Byebye is killed off.
7. On the end I empty Byebye as well for further use.
1. Make a Unit Group variable ( global ), in this case I'm using Byebye
2. I use Player 15 here as the enemy, since that's the way I like it ;)
3. The army is created in a Region I've named "Start Region"
4. Here, I'm making 5 Muta's, 10 Roaches and 50 Zerglings and adding them to the Unit Group ByeBye
5. I then tell all the units to attack-move a random living unit in the Unit Group %PlayerChars%, which in here I already have the character I've playing.
( actually I just say attack, but they get the point xD )
6. Now on trigger two : when a Player 1 unit enters the Region "Checkpoint 2", all units in Byebye is killed off.
7. On the end I empty Byebye as well for further use.