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I guess the order of events that it's at now is something like this..
1. Event: Boss Dies Actions: Says his death phrase. *You get his special ability. *Unit - Create 15 Minion for player 15 at (Center of Attack Wave) using default facing (No Options) *Set global variable to True
^(Creates the 15 minions, but doesn't issue orders in this trigger)
2. Event: Occurs periodically every 1 game second Conditions: Global Variable == True Actions: Unit - Order (Closest unit to (Center of Attack Wave) in (Minion units in Entire Map owned by player 14 matching No Unit Filter, with at most Any Amount)) to ( Attack targeting Hero) (Replace Existing Orders)
^(This works, they'll go, one at a time attacking my hero, chasing him down)
3. Event: Hero reaches a certain point. Conditions: Global Variable == True Actions: ???(For every action I try and use to kill the units, nothing works)
I guess the order of events that it's at now is something like this..
1.
Event: Boss Dies
Actions: Says his death phrase.
*You get his special ability.
*Unit - Create 15 Minion for player 15 at (Center of Attack Wave) using default facing (No Options)
*Set global variable to True
^(Creates the 15 minions, but doesn't issue orders in this trigger)
2.
Event: Occurs periodically every 1 game second
Conditions: Global Variable == True
Actions: Unit - Order (Closest unit to (Center of Attack Wave) in (Minion units in Entire Map owned by player 14 matching No Unit Filter, with at most Any Amount)) to ( Attack targeting Hero) (Replace Existing Orders)
^(This works, they'll go, one at a time attacking my hero, chasing him down)
3.
Event: Hero reaches a certain point.
Conditions: Global Variable == True
Actions: ???(For every action I try and use to kill the units, nothing works)