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Making an advanced map actually seems to be the best way to learn. Personally I'm working on a 20 level minigunner-assault map, complete with 5 different Minigunner classes, 20 levels with different spawning-rules and objectives and 4 bosses with a final heeeeeeuuuuggge boss-area. Actually a remake of my older Minigunner Redux 4.1 for TFT, though it's "outgrowing" that one. Problem is getting anyone to play it the way the Favourite system is now.
Making an advanced map actually seems to be the best way to learn. Personally I'm working on a 20 level minigunner-assault map, complete with 5 different Minigunner classes, 20 levels with different spawning-rules and objectives and 4 bosses with a final heeeeeeuuuuggge boss-area.
Actually a remake of my older Minigunner Redux 4.1 for TFT, though it's "outgrowing" that one.
Problem is getting anyone to play it the way the Favourite system is now.